Michaël Lemaire
9a096ec329
Conflicts: src/basics/Disk.cpp src/basics/Disk.h src/basics/SpaceSegment.cpp src/definition/DefinitionNode.cpp src/definition/DefinitionNode.h src/definition/Scenery.cpp src/definition/Scenery.h src/definition/SurfaceMaterial.cpp src/definition/SurfaceMaterial.h src/definition/TextureLayerDefinition.cpp src/definition/definition_global.h src/interface/commandline/tests.cpp src/render/opengl/OpenGLRenderer.cpp src/render/software/SoftwareCanvasRenderer.cpp src/render/software/SoftwareCanvasRenderer.h src/render/software/SoftwareRenderer.h src/render/software/TerrainRasterizer.cpp src/render/software/TerrainRasterizer.h src/render/software/TerrainRenderer.h src/render/software/software_global.h
10 lines
289 B
C++
10 lines
289 B
C++
#include "VegetationResult.h"
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VegetationResult::VegetationResult(bool hit) : hit(hit) {
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}
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VegetationResult::VegetationResult(const Vector3 &location, const Vector3 &normal, const SurfaceMaterial &material)
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: location(location), normal(normal), material(material) {
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hit = true;
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}
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