paysages3d/src/rendering/renderer.h
2013-04-27 19:41:57 +00:00

74 lines
2.6 KiB
C

#ifndef _PAYSAGES_RENDERER_H_
#define _PAYSAGES_RENDERER_H_
#include "shared/types.h"
#include "atmosphere/public.h"
#include "clouds/public.h"
#include "terrain/public.h"
#include "textures/public.h"
#include "water/public.h"
#include "camera.h"
#include "render.h"
#ifdef __cplusplus
extern "C"
{
#endif
struct Renderer
{
/* Render base configuration */
int render_quality;
int render_width;
int render_height;
CameraDefinition* render_camera;
/* Render related */
RenderArea* render_area;
double render_progress;
int render_interrupt;
int is_rendering;
Vector3(*getCameraLocation)(Renderer* renderer, Vector3 target);
Vector3(*getCameraDirection)(Renderer* renderer, Vector3 target);
double (*getPrecision)(Renderer* renderer, Vector3 location);
Vector3(*projectPoint)(Renderer* renderer, Vector3 point);
Vector3(*unprojectPoint)(Renderer* renderer, Vector3 point);
int (*addRenderProgress)(Renderer* renderer, double progress);
void (*pushTriangle)(Renderer* renderer, Vector3 v1, Vector3 v2, Vector3 v3, f_RenderFragmentCallback callback, void* callback_data);
void (*pushQuad)(Renderer* renderer, Vector3 v1, Vector3 v2, Vector3 v3, Vector3 v4, f_RenderFragmentCallback callback, void* callback_data);
void (*pushDisplacedTriangle)(Renderer* renderer, Vector3 v1, Vector3 v2, Vector3 v3, Vector3 ov1, Vector3 ov2, Vector3 ov3, f_RenderFragmentCallback callback, void* callback_data);
void (*pushDisplacedQuad)(Renderer* renderer, Vector3 v1, Vector3 v2, Vector3 v3, Vector3 v4, Vector3 ov1, Vector3 ov2, Vector3 ov3, Vector3 ov4, f_RenderFragmentCallback callback, void* callback_data);
/* Shortcuts */
Color(*applyLightingToSurface)(Renderer* renderer, Vector3 location, Vector3 normal, SurfaceMaterial* material);
Color(*applyMediumTraversal)(Renderer* renderer, Vector3 location, Color color);
/* Scenery related */
RayCastingResult(*rayWalking)(Renderer* renderer, Vector3 location, Vector3 direction, int terrain, int water, int sky, int clouds);
/* Autonomous tools */
LightingManager* lighting;
/* Autonomous sub-renderers */
AtmosphereRenderer* atmosphere;
TerrainRenderer* terrain;
TexturesRenderer* textures;
CloudsRenderer* clouds;
WaterRenderer* water;
/* Custom data */
void* customData[10];
};
Renderer* rendererCreate();
void rendererDelete(Renderer* renderer);
void rendererSetPreviewCallbacks(Renderer* renderer, RenderCallbackStart start, RenderCallbackDraw draw, RenderCallbackUpdate update);
void rendererStart(Renderer* renderer, RenderParams params);
void rendererInterrupt(Renderer* renderer);
#ifdef __cplusplus
}
#endif
#endif