paysages3d/src/rendering/tools/cache.c
2013-04-17 12:29:51 +00:00

64 lines
1.1 KiB
C

#include "cache.h"
#include <stdio.h>
#include <stdlib.h>
#include "../tools.h"
struct CacheFile
{
char* filepath;
};
CacheFile* cacheFileCreateAccessor(const char* module, const char* ext, const char* tag1, int tag2, int tag3, int tag4, int tag5, int tag6)
{
CacheFile* result;
result = (CacheFile*)malloc(sizeof(CacheFile));
result->filepath = malloc(sizeof(char) * 501);
snprintf(result->filepath, 500, "./cache/%s-%s-%d-%d-%d-%d-%d.%s", module, tag1, tag2, tag3, tag4, tag5, tag6, ext);
return result;
}
void cacheFileDeleteAccessor(CacheFile* cache)
{
free(cache->filepath);
free(cache);
}
int cacheFileIsReadable(CacheFile* cache)
{
FILE* f = fopen(cache->filepath, "rb");
if (f)
{
fclose(f);
return 1;
}
else
{
return 0;
}
}
int cacheFileIsWritable(CacheFile* cache)
{
UNUSED(cache);
FILE* f = fopen("./cache/.test", "wb");
if (f)
{
fclose(f);
return 1;
}
else
{
return 0;
}
}
const char* cacheFileGetPath(CacheFile* cache)
{
return cache->filepath;
}