paysages3d/src/render/software/CloudsRenderer.cpp

201 lines
4.8 KiB
C++

#include "CloudsRenderer.h"
#include "SoftwareRenderer.h"
#include "Scenery.h"
#include "CloudsDefinition.h"
#include "CloudLayerDefinition.h"
#include "BaseCloudLayerRenderer.h"
#include "CloudBasicLayerRenderer.h"
#include "CameraDefinition.h"
#include "clouds/BaseCloudsModel.h"
#include "clouds/CloudModelAltoCumulus.h"
#include "clouds/CloudModelCirrus.h"
#include "clouds/CloudModelCumuloNimbus.h"
#include "clouds/CloudModelStratoCumulus.h"
CloudsRenderer::CloudsRenderer(SoftwareRenderer* parent):
parent(parent)
{
quality = 0.5;
enabled = true;
fake_renderer = new BaseCloudLayerRenderer(parent);
CloudLayerDefinition* fake_layer = new CloudLayerDefinition(NULL);
fake_model = new BaseCloudsModel(fake_layer);
}
CloudsRenderer::~CloudsRenderer()
{
for (auto renderer : layer_renderers)
{
delete renderer;
}
delete fake_renderer;
for (auto model : layer_models)
{
delete model;
}
delete fake_model->getLayer();
delete fake_model;
}
void CloudsRenderer::setQuality(double factor)
{
this->quality = factor;
for (auto &renderer: layer_renderers)
{
renderer->setQuality(factor);
}
}
void CloudsRenderer::setEnabled(bool enabled)
{
this->enabled = enabled;
}
void CloudsRenderer::update()
{
for (auto renderer : layer_renderers)
{
delete renderer;
}
layer_renderers.clear();
for (auto model : layer_models)
{
delete model;
}
layer_models.clear();
CloudsDefinition* clouds = parent->getScenery()->getClouds();
int n = clouds->count();
for (int i = 0; i < n; i++)
{
layer_renderers.push_back(new CloudBasicLayerRenderer(parent));
CloudLayerDefinition* layer = clouds->getCloudLayer(i);
BaseCloudsModel* model;
switch (layer->type)
{
case CloudLayerDefinition::STRATOCUMULUS:
model = new CloudModelStratoCumulus(layer);
break;
case CloudLayerDefinition::ALTOCUMULUS:
model = new CloudModelAltoCumulus(layer);
break;
case CloudLayerDefinition::CIRRUS:
model = new CloudModelCirrus(layer);
break;
case CloudLayerDefinition::CUMULONIMBUS:
model = new CloudModelCumuloNimbus(layer);
break;
case CloudLayerDefinition::STRATUS:
case CloudLayerDefinition::NIMBOSTRATUS:
case CloudLayerDefinition::CUMULUS:
case CloudLayerDefinition::ALTOSTRATUS:
case CloudLayerDefinition::CIRROCUMULUS:
case CloudLayerDefinition::CIRROSTRATUS:
model = new BaseCloudsModel(layer);
break;
}
layer_models.push_back(model);
model->update();
}
setQuality(quality);
}
BaseCloudLayerRenderer* CloudsRenderer::getLayerRenderer(unsigned int layer)
{
if (layer < layer_renderers.size())
{
return layer_renderers[layer];
}
else
{
qWarning("Asked for unknown layer renderer %d", layer);
return fake_renderer;
}
}
BaseCloudsModel* CloudsRenderer::getLayerModel(unsigned int layer)
{
if (layer < layer_models.size())
{
return layer_models[layer];
}
else
{
qWarning("Asked for unknown layer model %d", layer);
return fake_model;
}
}
void CloudsRenderer::setLayerModel(unsigned int layer, BaseCloudsModel *model, bool delete_old)
{
if (layer < layer_models.size())
{
if (delete_old)
{
delete layer_models[layer];
}
layer_models[layer] = model;
}
else
{
qWarning("Asked to set an unknown layer model %d", layer);
delete model;
}
}
Color CloudsRenderer::getColor(const Vector3 &eye, const Vector3 &location, const Color &base)
{
CloudsDefinition* definition = parent->getScenery()->getClouds();
int n = definition->count();
if (not enabled or n < 1)
{
return base;
}
/* TODO Iter layers in sorted order */
Color cumul = base;
for (int i = 0; i < n; i++)
{
BaseCloudLayerRenderer* layer_renderer = getLayerRenderer(i);
BaseCloudsModel* layer_model = getLayerModel(i);
Color layer_color = layer_renderer->getColor(layer_model, eye, location);
cumul.mask(layer_color);
}
return cumul;
}
bool CloudsRenderer::applyLightFilter(LightComponent &light, const Vector3 &at)
{
CloudsDefinition* definition = parent->getScenery()->getClouds();
int n = definition->count();
if (not enabled or n < 1)
{
return true;
}
/* TODO Iter layers in sorted order */
for (int i = 0; i < n; i++)
{
BaseCloudLayerRenderer* layer_renderer = getLayerRenderer(i);
BaseCloudsModel* layer_model = getLayerModel(i);
layer_renderer->alterLight(layer_model, &light, parent->render_camera->getLocation(), at);
}
return true;
}