paysages3d/src/basics/NoiseGenerator.h

100 lines
3.2 KiB
C++

#ifndef NOISEGENERATOR_H
#define NOISEGENERATOR_H
#include "basics_global.h"
#define MAX_LEVEL_COUNT 30
typedef enum
{
NOISE_FUNCTION_SIMPLEX,
NOISE_FUNCTION_PERLIN,
NOISE_FUNCTION_NAIVE
} NoiseFunctionAlgorithm;
typedef struct
{
NoiseFunctionAlgorithm algorithm;
double ridge_factor; /* -0.5;0.5 */
double curve_factor; /* -1.0;1.0 */
} NoiseFunction;
typedef struct
{
double wavelength;
double amplitude;
double minvalue;
double xoffset;
double yoffset;
double zoffset;
} NoiseLevel;
namespace paysages {
namespace system {class PackStream;}
namespace basics {
class BASICSSHARED_EXPORT NoiseGenerator
{
public:
NoiseGenerator();
virtual ~NoiseGenerator();
virtual void save(PackStream* stream);
virtual void load(PackStream* stream);
virtual void copy(NoiseGenerator* destination);
virtual void validate();
void randomizeOffsets();
NoiseFunction getFunction();
void setCustomFunction(double (*func1d)(double x), double (*func2d)(double x, double y), double (*func3d)(double x, double y, double z));
void setFunction(NoiseFunction* function);
void setFunctionParams(NoiseFunctionAlgorithm algorithm, double ridge_factor, double curve_factor);
void forceValue(double value);
void getRange(double* minvalue, double* maxvalue);
int getLevelCount();
void clearLevels();
void addLevel(NoiseLevel level, int protect_offsets);
void addLevelSimple(double scaling, double minvalue, double maxvalue);
void addLevels(int level_count, NoiseLevel start_level, double scaling_factor, double amplitude_factor, double center_factor);
void addLevelsSimple(int level_count, double scaling, double minvalue, double maxvalue, double center_factor);
void removeLevel(int level);
int getLevel(int level, NoiseLevel* params);
void setLevel(int index, NoiseLevel level, int protect_offsets);
void setLevelSimple(int index, double scaling, double minvalue, double maxvalue);
void normalizeAmplitude(double minvalue, double maxvalue, int adjust_scaling);
double get1DLevel(int level, double x);
double get1DTotal(double x);
double get1DDetail(double x, double detail);
double get2DLevel(int level, double x, double y);
double get2DTotal(double x, double y);
double get2DDetail(double x, double y, double detail);
double get3DLevel(int level, double x, double y, double z);
double get3DTotal(double x, double y, double z);
double get3DDetail(double x, double y, double z, double detail);
private:
double _get1DLevelValue(NoiseLevel* level, double x);
double _get2DLevelValue(NoiseLevel* level, double x, double y);
double _get3DLevelValue(NoiseLevel* level, double x, double y, double z);
NoiseFunction function;
double height_offset;
int level_count;
NoiseLevel levels[MAX_LEVEL_COUNT];
double _min_value;
double _max_value;
double (*_func_noise_1d)(double x);
double (*_func_noise_2d)(double x, double y);
double (*_func_noise_3d)(double x, double y, double z);
};
}
}
BASICSSHARED_EXPORT void noiseInit();
BASICSSHARED_EXPORT void noiseQuit();
BASICSSHARED_EXPORT void noiseSave(PackStream* stream);
BASICSSHARED_EXPORT void noiseLoad(PackStream* stream);
#endif // NOISEGENERATOR_H