paysages3d/src/render/opengl/OpenGLRenderer.h

54 lines
1.2 KiB
C++

#ifndef OPENGLRENDERER_H
#define OPENGLRENDERER_H
#include "opengl_global.h"
#include "SoftwareRenderer.h"
namespace paysages {
namespace opengl {
/*!
* \brief Scenery renderer in an OpenGL context.
*/
class OPENGLSHARED_EXPORT OpenGLRenderer: public SoftwareRenderer
{
public:
OpenGLRenderer(Scenery* scenery=0);
virtual ~OpenGLRenderer();
inline OpenGLSkybox *getSkybox() const {return skybox;}
inline OpenGLWater *getWater() const {return water;}
inline OpenGLTerrain *getTerrain() const {return terrain;}
void initialize();
void prepareOpenGLState();
void resize(int width, int height);
void paint();
void cameraChangeEvent(CameraDefinition* camera);
inline OpenGLFunctions* getOpenGlFunctions() const {return functions;}
inline OpenGLSharedState* getSharedState() const {return shared_state;}
virtual double getPrecision(const Vector3 &location) override;
virtual Color applyMediumTraversal(Vector3 location, Color color) override;
private:
bool ready;
int vp_width;
int vp_height;
OpenGLFunctions* functions;
OpenGLSharedState* shared_state;
OpenGLSkybox* skybox;
OpenGLWater* water;
OpenGLTerrain* terrain;
};
}
}
#endif // OPENGLRENDERER_H