Michaël Lemaire
d204a2c294
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@332 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
56 lines
2.6 KiB
Text
56 lines
2.6 KiB
Text
Technology Preview 2 :
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- Fix the fog impression when cloud layer overlaps with ground range.
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- Fix dialog previews not always updating at dialog open.
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- Fix forms with layers apply and revert buttons (when deleting last cloud layer, can't apply it).
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- Replace zone ranges with curves (with curve input and curve dialog).
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- Interface for textures thickness, slope_range and thickness_transparency (and correct slider ranges).
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- Render tab previews should not rerender when changing render options.
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- Compute shadows only once for all textures at a same location.
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=> Add an intermediary light status (two pass lighting).
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- Add layer sorting/naming.
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- Add logarithmic sliders for some float values.
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- Save GUI config (views, render params).
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- Add an OSD ability on previews and use it for camera location and user landmarks.
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- WIP : Add a material editor dialog.
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- Add a zone editor dialog for localized textures.
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- Add a terrain modifier dialog with zones.
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- Use the curve editor in noise editor
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- Add a noise filler (and maybe noise intervals ?).
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- Fix the distorted sun appearance.
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- Improve curve editor.
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=> Add curve modes
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=> Improve curve rendering
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=> Add axis labels and grid
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=> Add logarithmic mode
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- Improve 3d explorer
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=> Restore LOD and intelligent poly count (and raise max tessellation)
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=> Interrupt chunk rendering when quitting dialog
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=> Don't display the water if it's below all ground
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=> Try to overcome the near frustum cutting
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=> Disable texture reflection of light (dependant on camera location)
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=> Add toggles (for water...)
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=> Max texture size should depend on GPU memory available
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- Water and terrain LOD moves with the camera, fix it like in the wanderer.
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- Interrupt preview chunk renderings that will be discarded at commit, or that are no more visible.
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- Fix "RGB parameters out of range" (and segfault) on preview while moving render params fast in render tab.
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=> May need to change the updateData system.
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=> Previews need to be paused while updating data.
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- When there are two previews in the same view, balance rendering between the two.
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- Lock some previews together (eg: terrain height and colored preview).
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- Find a new licence.
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Technology Preview 3 :
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- Restore render progress.
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- Add antialiasing option (pay attention to memory usage).
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- Add basic vegetation system ?
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- Texture shadowing and self-shadowing ?
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- Improve sky rendering (colors and light halo).
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- Add a progress indicator on previews.
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- Multi threaded first pass.
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- Fix potential holes in land rendering.
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- Progressive final render.
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- If we can't remove clouds artifacts, blur them.
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Release Candidate :
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- Polish all features and UI.
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- More translations.
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