Michaël Lemaire
d204a2c294
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@332 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
173 lines
5.4 KiB
C++
173 lines
5.4 KiB
C++
#include "formterrain.h"
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#include "tools.h"
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#include <QColor>
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#include <QSlider>
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#include <math.h>
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#include "../lib_paysages/terrain.h"
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#include "../lib_paysages/scenery.h"
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#include "../lib_paysages/euclid.h"
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static TerrainDefinition _definition;
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/**************** Previews ****************/
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class PreviewTerrainHeight:public BasePreview
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{
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public:
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PreviewTerrainHeight(QWidget* parent):BasePreview(parent)
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{
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_preview_definition = terrainCreateDefinition();
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configScaling(0.5, 200.0, 1.0, 50.0);
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configScrolling(-1000.0, 1000.0, 0.0, -1000.0, 1000.0, 0.0);
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}
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protected:
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QColor getColor(double x, double y)
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{
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double height;
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height = terrainGetHeightNormalized(&_preview_definition, x, y);
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return QColor((int)(255.0 * height), (int)(255.0 * height), (int)(255.0 * height));
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}
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void updateData()
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{
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terrainCopyDefinition(&_definition, &_preview_definition);
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}
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private:
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TerrainDefinition _preview_definition;
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};
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class PreviewTerrainColor:public BasePreview
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{
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public:
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PreviewTerrainColor(QWidget* parent):BasePreview(parent)
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{
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LightDefinition light;
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TextureLayerDefinition* texture;
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_renderer = rendererCreate();
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_renderer.render_quality = 3;
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_renderer.applyTextures = _applyTextures;
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_renderer.getTerrainHeight = _getTerrainHeight;
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_renderer.applyLightingToSurface = _applyLightingToSurface;
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_renderer.maskLight = _maskLight;
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_renderer.camera_location.x = 0.0;
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_renderer.camera_location.y = 50.0;
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_renderer.camera_location.z = 0.0;
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_lighting = lightingCreateDefinition();
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light.color.r = 0.6;
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light.color.g = 0.6;
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light.color.b = 0.6;
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light.amplitude = 0.0;
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light.direction.x = -1.0;
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light.direction.y = -0.5;
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light.direction.z = 1.0;
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light.direction = v3Normalize(light.direction);
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light.filtered = 0;
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light.masked = 1;
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light.reflection = 1.0;
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lightingAddLight(&_lighting, light);
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light.color.r = 0.3;
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light.color.g = 0.3;
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light.color.b = 0.3;
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light.amplitude = 0.0;
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light.direction.x = 0.5;
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light.direction.y = 0.7071;
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light.direction.z = -0.5;
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light.filtered = 0;
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light.masked = 0;
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light.reflection = 0.0;
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lightingAddLight(&_lighting, light);
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lightingValidateDefinition(&_lighting);
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_terrain = terrainCreateDefinition();
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_textures = texturesCreateDefinition();
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texturesAddLayer(&_textures);
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texture = texturesGetLayer(&_textures, 0);
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texture->material.base = COLOR_WHITE;
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texture->material.reflection = 0.3;
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texture->material.shininess = 2.0;
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texture->bump_height = 0.0;
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texturesLayerValidateDefinition(texture);
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_renderer.customData[0] = &_terrain;
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_renderer.customData[1] = &_textures;
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_renderer.customData[2] = &_lighting;
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configScaling(0.5, 200.0, 1.0, 50.0);
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configScrolling(-1000.0, 1000.0, 0.0, -1000.0, 1000.0, 0.0);
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}
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protected:
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QColor getColor(double x, double y)
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{
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return colorToQColor(terrainGetColor(&_terrain, &_renderer, x, y, scaling));
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}
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void updateData()
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{
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terrainCopyDefinition(&_definition, &_terrain);
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//sceneryGetTextures(&_textures);
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}
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private:
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Renderer _renderer;
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TerrainDefinition _terrain;
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TexturesDefinition _textures;
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LightingDefinition _lighting;
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static double _getTerrainHeight(Renderer* renderer, double x, double z)
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{
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return terrainGetHeight((TerrainDefinition*)(renderer->customData[0]), x, z);
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}
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static Color _applyTextures(Renderer* renderer, Vector3 location, double precision)
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{
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return texturesGetColor((TexturesDefinition*)(renderer->customData[1]), renderer, location.x, location.z, precision);
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}
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static Color _applyLightingToSurface(Renderer* renderer, Vector3 location, Vector3 normal, SurfaceMaterial material)
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{
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return lightingApplyToSurface((LightingDefinition*)renderer->customData[2], renderer, location, normal, material);
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}
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static Color _maskLight(Renderer* renderer, Color light_color, Vector3 at_location, Vector3 light_location, Vector3 direction_to_light)
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{
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return terrainLightFilter((TerrainDefinition*)(renderer->customData[0]), renderer, light_color, at_location, light_location, direction_to_light);
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}
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};
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/**************** Form ****************/
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FormTerrain::FormTerrain(QWidget *parent):
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BaseForm(parent)
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{
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_definition = terrainCreateDefinition();
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previewHeight = new PreviewTerrainHeight(this);
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previewColor = new PreviewTerrainColor(this);
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addPreview(previewHeight, QString(tr("Height preview (normalized)")));
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addPreview(previewColor, QString(tr("Lighted preview (no texture)")));
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addInputNoise(tr("Noise"), _definition.height_noise);
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addInputDouble(tr("Height"), &_definition.height_factor, 0.0, 20.0, 0.1, 1.0);
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addInputDouble(tr("Scaling"), &_definition.scaling, 1.0, 20.0, 0.1, 1.0);
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revertConfig();
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}
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void FormTerrain::revertConfig()
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{
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sceneryGetTerrain(&_definition);
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BaseForm::revertConfig();
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}
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void FormTerrain::applyConfig()
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{
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scenerySetTerrain(&_definition);
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BaseForm::applyConfig();
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}
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void FormTerrain::configChangeEvent()
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{
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terrainValidateDefinition(&_definition);
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BaseForm::configChangeEvent();
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}
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