Michaël Lemaire
4daf92f3dd
paysages : Started material editor dialog (WIP). git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@331 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
242 lines
7.5 KiB
C++
242 lines
7.5 KiB
C++
#include "formtextures.h"
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#include "../lib_paysages/textures.h"
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#include "../lib_paysages/scenery.h"
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#include "tools.h"
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static TexturesDefinition _definition;
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static TextureLayerDefinition _layer;
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typedef struct
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{
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double height_soft_min;
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double height_hard_min;
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double height_hard_max;
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double height_soft_max;
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double slope_soft_min;
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double slope_hard_min;
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double slope_hard_max;
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double slope_soft_max;
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} TextureSupp;
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static TextureSupp _supp;
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/**************** Previews ****************/
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class PreviewTexturesCoverage:public BasePreview
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{
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public:
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PreviewTexturesCoverage(QWidget* parent):BasePreview(parent)
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{
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_terrain = terrainCreateDefinition();
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_renderer = rendererCreate();
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_renderer.render_quality = 3;
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_renderer.getTerrainHeight = _getTerrainHeight;
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_renderer.customData[0] = &_terrain;
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_preview_layer = texturesLayerCreateDefinition();
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configScaling(0.5, 200.0, 1.0, 50.0);
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configScrolling(-1000.0, 1000.0, 0.0, -1000.0, 1000.0, 0.0);
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}
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protected:
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QColor getColor(double x, double y)
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{
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Vector3 location;
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double coverage;
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location.x = x;
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location.y = terrainGetHeight(&_terrain, x, y);
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location.z = y;
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coverage = texturesGetLayerCoverage(&_preview_layer, &_renderer, location, this->scaling);
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return QColor::fromRgbF(coverage, coverage, coverage, 1.0);
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}
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void updateData()
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{
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sceneryGetTerrain(&_terrain);
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texturesLayerCopyDefinition(&_layer, &_preview_layer);
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}
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private:
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static double _getTerrainHeight(Renderer* renderer, double x, double z)
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{
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return terrainGetHeight((TerrainDefinition*)(renderer->customData[0]), x, z);
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}
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Renderer _renderer;
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TextureLayerDefinition _preview_layer;
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TerrainDefinition _terrain;
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};
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class PreviewTexturesColor:public BasePreview
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{
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public:
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PreviewTexturesColor(QWidget* parent):BasePreview(parent)
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{
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LightDefinition light;
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_preview_layer = texturesLayerCreateDefinition();
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_lighting = lightingCreateDefinition();
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light.color = COLOR_WHITE;
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light.amplitude = 0.0;
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light.direction.x = 0.0;
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light.direction.y = -0.4794;
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light.direction.z = 0.8776;
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light.filtered = 0;
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light.masked = 0;
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light.reflection = 1.0;
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lightingAddLight(&_lighting, light);
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lightingValidateDefinition(&_lighting);
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_renderer = rendererCreate();
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_renderer.render_quality = 3;
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_renderer.applyLightingToSurface = _applyLightingToSurface;
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_renderer.customData[0] = &_lighting;
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_renderer.camera_location.x = 0.0;
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_renderer.camera_location.y = 20.0;
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_renderer.camera_location.z = 0.0;
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_zone = zoneCreate();
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configScaling(0.01, 1.0, 0.01, 0.1);
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configScrolling(-1000.0, 1000.0, 0.0, -1000.0, 1000.0, 0.0);
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}
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protected:
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QColor getColor(double x, double y)
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{
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Vector3 location;
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location.x = x;
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location.y = 0.0;
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location.z = y;
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return colorToQColor(texturesGetLayerColor(&_preview_layer, &_renderer, location, this->scaling));
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}
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void updateData()
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{
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texturesLayerCopyDefinition(&_layer, &_preview_layer);
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zoneCopy(_zone, _preview_layer.zone);
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}
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private:
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static Color _applyLightingToSurface(Renderer* renderer, Vector3 location, Vector3 normal, SurfaceMaterial material)
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{
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return lightingApplyToSurface((LightingDefinition*)renderer->customData[0], renderer, location, normal, material);
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}
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Zone* _zone;
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Renderer _renderer;
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TextureLayerDefinition _preview_layer;
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LightingDefinition _lighting;
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};
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/**************** Form ****************/
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FormTextures::FormTextures(QWidget *parent):
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BaseForm(parent, false, true)
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{
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_definition = texturesCreateDefinition();
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_layer = texturesLayerCreateDefinition();
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previewCoverage = new PreviewTexturesCoverage(this);
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previewColor = new PreviewTexturesColor(this);
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addPreview(previewCoverage, tr("Coverage preview"));
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addPreview(previewColor, tr("Lighted sample"));
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addInputNoise(tr("Surface noise"), _layer.bump_noise);
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addInputDouble(tr("Surface noise height"), &_layer.bump_height, 0.0, 0.5, 0.001, 0.05);
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addInputDouble(tr("Surface noise scaling"), &_layer.bump_scaling, 0.01, 1.0, 0.01, 0.1);
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addInputMaterial(tr("Material"), &_layer.material);
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addInputDouble(tr("Hard minimal height"), &_supp.height_hard_min, -20.0, 20.0, 0.1, 1.0);
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addInputDouble(tr("Soft minimal height"), &_supp.height_soft_min, -20.0, 20.0, 0.1, 1.0);
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addInputDouble(tr("Soft maximal height"), &_supp.height_soft_max, -20.0, 20.0, 0.1, 1.0);
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addInputDouble(tr("Hard maximal height"), &_supp.height_hard_max, -20.0, 20.0, 0.1, 1.0);
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addInputDouble(tr("Hard minimal slope"), &_supp.slope_hard_min, 0.0, 5.0, 0.05, 0.5);
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addInputDouble(tr("Soft minimal slope"), &_supp.slope_soft_min, 0.0, 5.0, 0.05, 0.5);
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addInputDouble(tr("Soft maximal slope"), &_supp.slope_soft_max, 0.0, 5.0, 0.05, 0.5);
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addInputDouble(tr("Hard maximal slope"), &_supp.slope_hard_max, 0.0, 5.0, 0.05, 0.5);
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revertConfig();
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}
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void FormTextures::revertConfig()
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{
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sceneryGetTextures(&_definition);
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setLayerCount(texturesGetLayerCount(&_definition));
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BaseForm::revertConfig();
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}
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void FormTextures::applyConfig()
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{
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scenerySetTextures(&_definition);
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BaseForm::applyConfig();
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}
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void FormTextures::configChangeEvent()
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{
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ZoneRangeCondition range;
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texturesLayerCopyDefinition(&_layer, texturesGetLayer(&_definition, currentLayer()));
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if (zoneGetHeightRangeCount(_layer.zone) > 0)
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{
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range.value = 1.0;
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range.softmin = _supp.height_soft_min;
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range.hardmin = _supp.height_hard_min;
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range.hardmax = _supp.height_hard_max;
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range.softmax = _supp.height_soft_max;
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zoneSetHeightRange(_layer.zone, 0, &range);
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}
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if (zoneGetSlopeRangeCount(_layer.zone) > 0)
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{
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range.value = 1.0;
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range.softmin = _supp.slope_soft_min;
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range.hardmin = _supp.slope_hard_min;
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range.hardmax = _supp.slope_hard_max;
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range.softmax = _supp.slope_soft_max;
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zoneSetSlopeRange(_layer.zone, 0, &range);
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}
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texturesValidateDefinition(&_definition);
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BaseForm::configChangeEvent();
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}
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void FormTextures::layerAddedEvent()
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{
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if (texturesAddLayer(&_definition) >= 0)
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{
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BaseForm::layerAddedEvent();
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}
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}
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void FormTextures::layerDeletedEvent(int layer)
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{
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texturesDeleteLayer(&_definition, layer);
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BaseForm::layerDeletedEvent(layer);
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}
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void FormTextures::layerSelectedEvent(int layer)
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{
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ZoneRangeCondition range;
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texturesLayerCopyDefinition(texturesGetLayer(&_definition, layer), &_layer);
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if (zoneGetHeightRangeCount(_layer.zone) == 0)
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{
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zoneAddHeightRange(_layer.zone);
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}
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zoneGetHeightRange(_layer.zone, 0, &range);
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_supp.height_soft_min = range.softmin;
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_supp.height_hard_min = range.hardmin;
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_supp.height_hard_max = range.hardmax;
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_supp.height_soft_max = range.softmax;
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if (zoneGetSlopeRangeCount(_layer.zone) == 0)
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{
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zoneAddSlopeRange(_layer.zone);
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}
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zoneGetSlopeRange(_layer.zone, 0, &range);
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_supp.slope_soft_min = range.softmin;
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_supp.slope_hard_min = range.hardmin;
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_supp.slope_hard_max = range.hardmax;
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_supp.slope_soft_max = range.softmax;
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BaseForm::layerSelectedEvent(layer);
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}
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