Michaël Lemaire
1e922ccbce
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@235 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
99 lines
3.8 KiB
C
99 lines
3.8 KiB
C
#ifndef _PAYSAGES_FUNCTIONS_H_
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#define _PAYSAGES_FUNCTIONS_H_
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "types.h"
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#include <stdio.h>
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void paysagesInit();
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void paysagesSave(char* filepath);
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void paysagesLoad(char* filepath);
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/* array.c */
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void arrayCreate(Array* array, int item_size);
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void arrayDelete(Array* array);
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void* arrayAppend(Array* array, void* item);
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void arrayInsert(Array* array, void* item, int position);
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void arrayReplace(Array* array, void* item, int position);
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void arrayLStrip(Array* array, int count);
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void arrayClear(Array* array);
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/* color.c */
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void colorSave(Color col, FILE* f);
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Color colorLoad(FILE* f);
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unsigned int colorTo32BitRGBA(Color* col);
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unsigned int colorTo32BitBGRA(Color* col);
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unsigned int colorTo32BitARGB(Color* col);
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unsigned int colorTo32BitABGR(Color* col);
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void colorMask(Color* base, Color* mask);
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double colorNormalize(Color* col);
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double colorGetValue(Color* col);
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ColorGradation colorGradationCreate();
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void colorGradationAdd(ColorGradation* gradation, double value, Color* col);
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void colorGradationAddRgba(ColorGradation* gradation, double value, double r, double g, double b, double a);
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Color colorGradationGet(ColorGradation* gradation, double value);
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void colorGradationSave(FILE* f, ColorGradation gradation);
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ColorGradation colorGradationLoad(FILE* f);
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/* euclid.c */
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void v3Save(Vector3 v, FILE* f);
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Vector3 v3Load(FILE* f);
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void m4Save(Matrix4 m, FILE* f);
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Matrix4 m4Load(FILE* f);
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Vector3 v3Translate(Vector3 v1, double x, double y, double z);
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Vector3 v3Add(Vector3 v1, Vector3 v2);
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Vector3 v3Sub(Vector3 v1, Vector3 v2);
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Vector3 v3Neg(Vector3 v);
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Vector3 v3Scale(Vector3 v, double scale);
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double v3Norm(Vector3 v);
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Vector3 v3Normalize(Vector3 v);
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double v3Dot(Vector3 v1, Vector3 v2);
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Vector3 v3Cross(Vector3 v1, Vector3 v2);
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Matrix4 m4NewIdentity();
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Matrix4 m4Mult(Matrix4 m1, Matrix4 m2);
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Vector3 m4MultPoint(Matrix4 m, Vector3 v);
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Vector3 m4Transform(Matrix4 m, Vector3 v);
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Matrix4 m4Transpose(Matrix4 m);
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Matrix4 m4NewScale(double x, double y, double z);
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Matrix4 m4NewTranslate(double x, double y, double z);
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Matrix4 m4NewRotateX(double angle);
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Matrix4 m4NewRotateY(double angle);
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Matrix4 m4NewRotateZ(double angle);
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Matrix4 m4NewRotateAxis(double angle, Vector3 axis);
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Matrix4 m4NewRotateEuler(double heading, double attitude, double bank);
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Matrix4 m4NewRotateTripleAxis(Vector3 x, Vector3 y, Vector3 z);
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Matrix4 m4NewLookAt(Vector3 eye, Vector3 at, Vector3 up);
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Matrix4 m4NewPerspective(double fov_y, double aspect, double near, double far);
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double m4Determinant(Matrix4 m);
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Matrix4 m4Inverse(Matrix4 m);
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/* tools.c */
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double toolsRandom();
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double toolsBicubicInterpolate(double stencil[16], double x, double y);
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void toolsFloat2DMapCopy(double* src, double* dest, int src_xstart, int src_ystart, int dest_xstart, int dest_ystart, int xsize, int ysize, int src_xstep, int src_ystep, int dest_xstep, int dest_ystep);
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Vector3 toolsGetNormalFromTriangle(Vector3 center, Vector3 bottom, Vector3 right);
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void toolsSaveDouble(FILE* f, double value);
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double toolsLoadDouble(FILE* f);
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void toolsSaveInt(FILE* f, int value);
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int toolsLoadInt(FILE* f);
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/* zone.c */
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Zone* zoneCreate();
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void zoneDelete(Zone* zone);
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void zoneSave(Zone* zone, FILE* f);
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void zoneLoad(Zone* zone, FILE* f);
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void zoneCopy(Zone* source, Zone* destination);
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void zoneIncludeCircleArea(Zone* zone, double value, double centerx, double centerz, double softradius, double hardradius);
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void zoneExcludeCircleArea(Zone* zone, double centerx, double centerz, double softradius, double hardradius);
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void zoneAddHeightRange(Zone* zone, double value, double hardmin, double softmin, double softmax, double hardmax);
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void zoneAddSteepnessRange(Zone* zone, double value, double hardmin, double softmin, double softmax, double hardmax);
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double zoneGetValue(Zone* zone, Vector3 location, Vector3 normal);
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#ifdef __cplusplus
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}
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#endif
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#endif
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