paysages3d/src/interface/modeler/quickapp/RenderProcess.cpp

154 lines
3.1 KiB
C++

#include "RenderProcess.h"
#include <QSize>
#include "MainModelerWindow.h"
#include "SoftwareCanvasRenderer.h"
#include "RenderPreviewProvider.h"
#include "RenderConfig.h"
#include "Thread.h"
#include "Canvas.h"
#include "CanvasPreview.h"
class RenderThread: public Thread
{
public:
RenderThread(SoftwareCanvasRenderer *renderer): renderer(renderer)
{
}
virtual void run() override
{
renderer->render();
}
private:
SoftwareCanvasRenderer *renderer;
};
RenderProcess::RenderProcess(MainModelerWindow *window, RenderPreviewProvider *destination):
window(window), destination(destination)
{
has_render = false;
rendering = false;
renderer = NULL;
render_thread = NULL;
QObject *button_quick = window->findQmlObject("tool_render_quick");
if (button_quick) {
connect(button_quick, SIGNAL(clicked()), this, SLOT(startQuickRender()));
}
startTimer(100);
}
RenderProcess::~RenderProcess()
{
if (rendering)
{
renderer->interrupt();
}
rendering = false;
if (render_thread)
{
render_thread->join();
delete render_thread;
}
if (renderer)
{
delete renderer;
}
}
void RenderProcess::startRender(Scenery *scenery, const RenderConfig &config)
{
if (rendering)
{
return;
}
has_render = true;
rendering = true;
if (renderer)
{
delete renderer;
}
renderer = new SoftwareCanvasRenderer();
renderer->setScenery(scenery);
renderer->setConfig(config);
destination->setCanvas(renderer->getCanvas());
// Resize preview
QSize preview_size = getPreviewSize();
QObject *image = window->findQmlObject("preview_image");
if (image) {
image->setProperty("width", preview_size.width());
image->setProperty("height", preview_size.height());
}
// Start render thread
render_thread = new RenderThread(renderer);
render_thread->start();
// Show render dialog
window->setState("Render Dialog");
}
void RenderProcess::startQuickRender()
{
startRender(window->getScenery(), RenderConfig(400, 300, 1, 3));
}
void RenderProcess::startFinalRender()
{
startRender(window->getScenery(), RenderConfig(1920, 1080, 4, 8));
}
void RenderProcess::showPreviousRender()
{
if (not rendering and has_render)
{
window->setState("Render Dialog");
}
}
void RenderProcess::stopRender()
{
if (rendering)
{
renderer->interrupt();
}
}
const QSize RenderProcess::getPreviewSize()
{
if (renderer)
{
return QSize(renderer->getCanvas()->getPreview()->getWidth(), renderer->getCanvas()->getPreview()->getHeight());
}
else
{
return QSize(10, 10);
}
}
void RenderProcess::timerEvent(QTimerEvent *)
{
if (rendering and renderer->isFinished())
{
destination->releaseCanvas();
rendering = false;
render_thread->join();
delete render_thread;
render_thread = NULL;
}
if (renderer)
{
window->setQmlProperty("render_progress", "value", renderer->getProgress());
}
}