37 lines
854 B
C++
37 lines
854 B
C++
#ifndef TEXTURE3D_H
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#define TEXTURE3D_H
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#include "basics_global.h"
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namespace paysages {
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namespace basics {
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class BASICSSHARED_EXPORT Texture3D
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{
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public:
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Texture3D(int xsize, int ysize, int zsize);
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~Texture3D();
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void getSize(int* xsize, int* ysize, int* zsize) const;
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void setPixel(int x, int y, int z, Color col);
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Color getPixel(int x, int y, int z) const;
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Color getNearest(double dx, double dy, double dz) const;
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Color getLinear(double dx, double dy, double dz) const;
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Color getCubic(double dx, double dy, double dz) const;
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void fill(Color col);
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void add(Texture3D* other);
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void save(PackStream* stream) const;
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void load(PackStream* stream);
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void saveToFile(const std::string &filepath) const;
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private:
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int xsize;
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int ysize;
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int zsize;
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Color* data;
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};
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}
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}
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#endif // TEXTURE3D_H
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