paysages3d/src/definition/VegetationPresenceDefinition.h

39 lines
1.1 KiB
C++

#ifndef VEGETATIONPRESENCEDEFINITION_H
#define VEGETATIONPRESENCEDEFINITION_H
#include "definition_global.h"
#include "DefinitionNode.h"
namespace paysages {
namespace definition {
/**
* Definition of the presence of vegetation at locations.
*/
class DEFINITIONSHARED_EXPORT VegetationPresenceDefinition: public DefinitionNode
{
public:
VegetationPresenceDefinition(VegetationLayerDefinition *parent);
/**
* Collect instances in a rectangle area.
*
* If *outcomers* is true, the rectangle area will be expanded to included potential instances that does not originate
* in the area, but may have leaves in it.
*
* The location vector set in collected instances is based on raw terrain height, without displacement.
* It's the renderer role to apply the correct displacement.
*/
bool collectInstances(std::vector<VegetationInstance> *result, const VegetationModelDefinition &model, double xmin, double zmin, double xmax, double zmax, bool outcomers=true) const;
private:
NoiseNode *noise;
FloatNode *interval;
};
}
}
#endif // VEGETATIONPRESENCEDEFINITION_H