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basics.pro
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Simplified project files + lazy init of data files
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2015-10-19 01:39:22 +02:00 |
basics_global.h
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Added geometry primitives
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2015-10-15 20:21:32 +02:00 |
BoundingBox.cpp
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Refactored Matrix4 and CameraDefinition
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2013-11-14 18:47:03 +01:00 |
BoundingBox.h
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Refactored Matrix4 and CameraDefinition
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2013-11-14 18:47:03 +01:00 |
CappedCylinder.cpp
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Added geometry primitives
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2015-10-15 20:21:32 +02:00 |
CappedCylinder.h
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Added geometry primitives
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2015-10-15 20:21:32 +02:00 |
Color.cpp
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Refactoring color
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2013-11-13 20:07:35 +01:00 |
Color.h
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Color, Vector3 and CanvasFragment are now PODs
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2015-09-10 22:06:50 +02:00 |
Color.inline.cpp
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Color, Vector3 and CanvasFragment are now PODs
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2015-09-10 22:06:50 +02:00 |
ColorHSL.cpp
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Switched to RGB material colors
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2015-08-19 19:14:59 +02:00 |
ColorHSL.h
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Switched to RGB material colors
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2015-08-19 19:14:59 +02:00 |
ColorProfile.cpp
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Small fixes to opengl rendering
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2013-12-24 15:00:32 +01:00 |
ColorProfile.h
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Refactored ColorProfile
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2013-11-19 12:51:26 +01:00 |
Curve.cpp
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Refactored RenderingScenery and STL containers usage
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2013-12-10 22:32:58 +01:00 |
Curve.h
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Refactored CloudsDefinition
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2013-11-15 23:26:44 +01:00 |
Disk.cpp
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Added geometry primitives
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2015-10-15 20:21:32 +02:00 |
Disk.h
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Added geometry primitives
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2015-10-15 20:21:32 +02:00 |
FractalNoise.cpp
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Replaced NoiseGenerator by NoiseState in WaterDefinition
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2014-01-21 21:51:11 +01:00 |
FractalNoise.h
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Replaced NoiseGenerator by NoiseState in WaterDefinition
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2014-01-21 21:51:11 +01:00 |
Geometry.cpp
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Removed old euclid.h/c
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2013-11-20 17:09:55 +01:00 |
Geometry.h
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Fixed build for windows systems
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2014-03-01 01:34:34 +01:00 |
InfiniteCylinder.cpp
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Added geometry primitives
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2015-10-15 20:21:32 +02:00 |
InfiniteCylinder.h
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Added geometry primitives
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2015-10-15 20:21:32 +02:00 |
InfinitePlane.cpp
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Added geometry primitives
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2015-10-15 20:21:32 +02:00 |
InfinitePlane.h
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Added geometry primitives
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2015-10-15 20:21:32 +02:00 |
InfiniteRay.cpp
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Added geometry primitives
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2015-10-15 20:21:32 +02:00 |
InfiniteRay.h
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Added geometry primitives
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2015-10-15 20:21:32 +02:00 |
Interpolation.cpp
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Added god rays manager (initial implementation)
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2015-09-29 22:31:25 +02:00 |
Interpolation.h
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Added god rays manager (initial implementation)
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2015-09-29 22:31:25 +02:00 |
Matrix4.cpp
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Fixed build for windows systems
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2014-03-01 01:34:34 +01:00 |
Matrix4.h
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Fixed build for windows systems
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2014-03-01 01:34:34 +01:00 |
NoiseFunctionPerlin.cpp
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Added NoiseState to maintain the noise offsets in clouds
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2013-12-31 15:50:28 +01:00 |
NoiseFunctionPerlin.h
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Added NoiseState to maintain the noise offsets in clouds
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2013-12-31 15:50:28 +01:00 |
NoiseFunctionSimplex.cpp
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Replaced NoiseGenerator by NoiseState in WaterDefinition
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2014-01-21 21:51:11 +01:00 |
NoiseFunctionSimplex.h
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Replaced NoiseGenerator by NoiseState in WaterDefinition
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2014-01-21 21:51:11 +01:00 |
NoiseGenerator.cpp
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Added NoiseNode
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2015-10-19 00:26:25 +02:00 |
NoiseGenerator.h
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Added NoiseNode
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2015-10-19 00:26:25 +02:00 |
NoiseState.cpp
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Fixed layers saving/loading
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2015-08-13 19:49:16 +02:00 |
NoiseState.h
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Added NoiseState offsets to FractalNoise
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2014-01-01 18:21:34 +01:00 |
SpaceGridIterator.cpp
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Added SpaceGridIterator for SpaceSegment
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2015-10-15 20:01:08 +02:00 |
SpaceGridIterator.h
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Added SpaceGridIterator for SpaceSegment
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2015-10-15 20:01:08 +02:00 |
SpaceSegment.cpp
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Added SpaceGridIterator for SpaceSegment
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2015-10-15 20:01:08 +02:00 |
SpaceSegment.h
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Added SpaceGridIterator for SpaceSegment
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2015-10-15 20:01:08 +02:00 |
Sphere.cpp
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Added geometry primitives
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2015-10-15 20:21:32 +02:00 |
Sphere.h
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Added geometry primitives
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2015-10-15 20:21:32 +02:00 |
Texture2D.cpp
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Added textures to OpenGLSharedState
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2013-12-22 18:05:11 +01:00 |
Texture2D.h
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Fixed build for windows systems
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2014-03-01 01:34:34 +01:00 |
Texture3D.cpp
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Added textures to OpenGLSharedState
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2013-12-22 18:05:11 +01:00 |
Texture3D.h
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Fixed build for windows systems
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2014-03-01 01:34:34 +01:00 |
Texture4D.cpp
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Added textures to OpenGLSharedState
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2013-12-22 18:05:11 +01:00 |
Texture4D.h
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Fixed build for windows systems
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2014-03-01 01:34:34 +01:00 |
Vector3.cpp
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Added Vector3::randomInSphere
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2015-10-15 19:51:24 +02:00 |
Vector3.h
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Added Vector3::randomInSphere
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2015-10-15 19:51:24 +02:00 |
Vector3.inline.cpp
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Color, Vector3 and CanvasFragment are now PODs
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2015-09-10 22:06:50 +02:00 |