paysages3d/src/basics
2015-10-19 01:39:22 +02:00
..
basics.pro Simplified project files + lazy init of data files 2015-10-19 01:39:22 +02:00
basics_global.h Added geometry primitives 2015-10-15 20:21:32 +02:00
BoundingBox.cpp Refactored Matrix4 and CameraDefinition 2013-11-14 18:47:03 +01:00
BoundingBox.h Refactored Matrix4 and CameraDefinition 2013-11-14 18:47:03 +01:00
CappedCylinder.cpp Added geometry primitives 2015-10-15 20:21:32 +02:00
CappedCylinder.h Added geometry primitives 2015-10-15 20:21:32 +02:00
Color.cpp Refactoring color 2013-11-13 20:07:35 +01:00
Color.h Color, Vector3 and CanvasFragment are now PODs 2015-09-10 22:06:50 +02:00
Color.inline.cpp Color, Vector3 and CanvasFragment are now PODs 2015-09-10 22:06:50 +02:00
ColorHSL.cpp Switched to RGB material colors 2015-08-19 19:14:59 +02:00
ColorHSL.h Switched to RGB material colors 2015-08-19 19:14:59 +02:00
ColorProfile.cpp Small fixes to opengl rendering 2013-12-24 15:00:32 +01:00
ColorProfile.h Refactored ColorProfile 2013-11-19 12:51:26 +01:00
Curve.cpp Refactored RenderingScenery and STL containers usage 2013-12-10 22:32:58 +01:00
Curve.h Refactored CloudsDefinition 2013-11-15 23:26:44 +01:00
Disk.cpp Added geometry primitives 2015-10-15 20:21:32 +02:00
Disk.h Added geometry primitives 2015-10-15 20:21:32 +02:00
FractalNoise.cpp Replaced NoiseGenerator by NoiseState in WaterDefinition 2014-01-21 21:51:11 +01:00
FractalNoise.h Replaced NoiseGenerator by NoiseState in WaterDefinition 2014-01-21 21:51:11 +01:00
Geometry.cpp Removed old euclid.h/c 2013-11-20 17:09:55 +01:00
Geometry.h Fixed build for windows systems 2014-03-01 01:34:34 +01:00
InfiniteCylinder.cpp Added geometry primitives 2015-10-15 20:21:32 +02:00
InfiniteCylinder.h Added geometry primitives 2015-10-15 20:21:32 +02:00
InfinitePlane.cpp Added geometry primitives 2015-10-15 20:21:32 +02:00
InfinitePlane.h Added geometry primitives 2015-10-15 20:21:32 +02:00
InfiniteRay.cpp Added geometry primitives 2015-10-15 20:21:32 +02:00
InfiniteRay.h Added geometry primitives 2015-10-15 20:21:32 +02:00
Interpolation.cpp Added god rays manager (initial implementation) 2015-09-29 22:31:25 +02:00
Interpolation.h Added god rays manager (initial implementation) 2015-09-29 22:31:25 +02:00
Matrix4.cpp Fixed build for windows systems 2014-03-01 01:34:34 +01:00
Matrix4.h Fixed build for windows systems 2014-03-01 01:34:34 +01:00
NoiseFunctionPerlin.cpp Added NoiseState to maintain the noise offsets in clouds 2013-12-31 15:50:28 +01:00
NoiseFunctionPerlin.h Added NoiseState to maintain the noise offsets in clouds 2013-12-31 15:50:28 +01:00
NoiseFunctionSimplex.cpp Replaced NoiseGenerator by NoiseState in WaterDefinition 2014-01-21 21:51:11 +01:00
NoiseFunctionSimplex.h Replaced NoiseGenerator by NoiseState in WaterDefinition 2014-01-21 21:51:11 +01:00
NoiseGenerator.cpp Added NoiseNode 2015-10-19 00:26:25 +02:00
NoiseGenerator.h Added NoiseNode 2015-10-19 00:26:25 +02:00
NoiseState.cpp Fixed layers saving/loading 2015-08-13 19:49:16 +02:00
NoiseState.h Added NoiseState offsets to FractalNoise 2014-01-01 18:21:34 +01:00
SpaceGridIterator.cpp Added SpaceGridIterator for SpaceSegment 2015-10-15 20:01:08 +02:00
SpaceGridIterator.h Added SpaceGridIterator for SpaceSegment 2015-10-15 20:01:08 +02:00
SpaceSegment.cpp Added SpaceGridIterator for SpaceSegment 2015-10-15 20:01:08 +02:00
SpaceSegment.h Added SpaceGridIterator for SpaceSegment 2015-10-15 20:01:08 +02:00
Sphere.cpp Added geometry primitives 2015-10-15 20:21:32 +02:00
Sphere.h Added geometry primitives 2015-10-15 20:21:32 +02:00
Texture2D.cpp Added textures to OpenGLSharedState 2013-12-22 18:05:11 +01:00
Texture2D.h Fixed build for windows systems 2014-03-01 01:34:34 +01:00
Texture3D.cpp Added textures to OpenGLSharedState 2013-12-22 18:05:11 +01:00
Texture3D.h Fixed build for windows systems 2014-03-01 01:34:34 +01:00
Texture4D.cpp Added textures to OpenGLSharedState 2013-12-22 18:05:11 +01:00
Texture4D.h Fixed build for windows systems 2014-03-01 01:34:34 +01:00
Vector3.cpp Added Vector3::randomInSphere 2015-10-15 19:51:24 +02:00
Vector3.h Added Vector3::randomInSphere 2015-10-15 19:51:24 +02:00
Vector3.inline.cpp Color, Vector3 and CanvasFragment are now PODs 2015-09-10 22:06:50 +02:00