paysages3d/src/rendering/terrain/public.h
2013-05-05 16:42:55 +00:00

92 lines
2.6 KiB
C

#ifndef _PAYSAGES_TERRAIN_PUBLIC_H_
#define _PAYSAGES_TERRAIN_PUBLIC_H_
#include <stdlib.h>
#include "../shared/types.h"
#include "../tools/color.h"
#include "../tools/euclid.h"
#include "../noise.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef enum
{
TERRAIN_PRESET_STANDARD
} TerrainPreset;
typedef struct TerrainHeightMap TerrainHeightMap;
typedef struct
{
double height;
double scaling;
double shadow_smoothing;
TerrainHeightMap* height_map;
double _detail;
NoiseGenerator* _height_noise;
double _min_height;
double _max_height;
} TerrainDefinition;
typedef struct
{
Vector3 location;
Vector3 normal;
} TerrainResult;
typedef double (*FuncTerrainGetHeight)(Renderer* renderer, double x, double z, int with_painting);
typedef TerrainResult (*FuncTerrainGetResult)(Renderer* renderer, double x, double z, int with_painting, int with_textures);
typedef Color (*FuncTerrainGetFinalColor)(Renderer* renderer, Vector3 location, double precision);
typedef struct
{
TerrainDefinition* definition;
FuncGeneralCastRay castRay;
FuncTerrainGetHeight getHeight;
FuncTerrainGetResult getResult;
FuncTerrainGetFinalColor getFinalColor;
void* _internal_data;
} TerrainRenderer;
extern StandardDefinition TerrainDefinitionClass;
extern StandardRenderer TerrainRendererClass;
void terrainAutoPreset(TerrainDefinition* definition, TerrainPreset preset);
void terrainRenderSurface(Renderer* renderer);
double terrainGetGridHeight(TerrainDefinition* definition, int x, int z, int with_painting);
double terrainGetInterpolatedHeight(TerrainDefinition* definition, double x, double z, int with_painting);
size_t terrainGetMemoryStats(TerrainDefinition* definition);
Renderer* terrainCreatePreviewRenderer();
Color terrainGetPreviewColor(Renderer* renderer, double x, double z, double detail);
typedef struct
{
double relative_x;
double relative_z;
double hard_radius;
double smoothed_size;
double total_radius;
} TerrainBrush;
/* Heightmap manipulation */
int terrainIsPainted(TerrainHeightMap* heightmap, int x, int z);
void terrainBrushElevation(TerrainHeightMap* heightmap, TerrainBrush* brush, double value);
void terrainBrushSmooth(TerrainHeightMap* heightmap, TerrainBrush* brush, double value);
void terrainBrushAddNoise(TerrainHeightMap* heightmap, TerrainBrush* brush, NoiseGenerator* generator, double value);
void terrainBrushReset(TerrainHeightMap* heightmap, TerrainBrush* brush, double value);
void terrainBrushFlatten(TerrainHeightMap* heightmap, TerrainBrush* brush, double height, double force);
void terrainEndBrushStroke(TerrainHeightMap* heightmap);
#ifdef __cplusplus
}
#endif
#endif