Michaël Lemaire
e346f07c22
Conflicts: src/render/opengl/OpenGLRenderer.cpp src/render/opengl/OpenGLRenderer.h src/render/opengl/OpenGLShaderProgram.cpp src/render/opengl/OpenGLShaderProgram.h src/render/opengl/OpenGLSharedState.cpp
63 lines
1.3 KiB
C++
63 lines
1.3 KiB
C++
#ifndef OPENGLSHADERPROGRAM_H
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#define OPENGLSHADERPROGRAM_H
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#include "opengl_global.h"
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#include <QString>
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class QOpenGLShaderProgram;
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namespace paysages {
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namespace opengl {
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class OPENGLSHARED_EXPORT OpenGLShaderProgram {
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public:
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OpenGLShaderProgram(const std::string &name, OpenGLRenderer *renderer);
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~OpenGLShaderProgram();
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void addVertexSource(QString path);
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void addFragmentSource(QString path);
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void drawTriangles(float *vertices, int triangle_count);
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void drawTriangleStrip(float *vertices, int vertex_count);
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void drawTrianglesUV(float *vertices, float *uv, int triangle_count);
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void drawTriangleStripUV(float *vertices, float *uv, int vertex_count);
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bool bind();
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void release();
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inline QOpenGLShaderProgram *getProgram() const {
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return program;
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}
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inline OpenGLRenderer *getRenderer() const {
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return renderer;
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}
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inline OpenGLSharedState *getState() const {
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return state;
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}
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protected:
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friend class OpenGLVariable;
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private:
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void compile();
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bool compiled;
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OpenGLRenderer *renderer;
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std::string name;
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QOpenGLShaderProgram *program;
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OpenGLFunctions *functions;
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OpenGLSharedState *state;
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std::string source_vertex;
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std::string source_fragment;
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};
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}
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}
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#endif // OPENGLSHADERPROGRAM_H
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