Michaël Lemaire
e56489062a
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@303 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
101 lines
2.2 KiB
C
101 lines
2.2 KiB
C
#include "modifiers.h"
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#include <stdlib.h>
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#include "shared/types.h"
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#include "tools.h"
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#define MODE_NULL 0
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#define MODE_ADD_VALUE 1
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#define MODE_FIX_VALUE 2
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struct HeightModifier
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{
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Zone* zone;
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int mode;
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double value;
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};
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HeightModifier* modifierCreate()
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{
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HeightModifier* modifier;
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modifier = (HeightModifier*)malloc(sizeof(HeightModifier));
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modifier->zone = zoneCreate();
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modifier->mode = MODE_NULL;
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return modifier;
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}
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HeightModifier* modifierCreateCopy(HeightModifier* source)
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{
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HeightModifier* result;
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result = (HeightModifier*)malloc(sizeof(HeightModifier));
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result->zone = zoneCreate();
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zoneCopy(source->zone, result->zone);
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result->mode = source->mode;
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result->value = source->value;
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return result;
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}
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void modifierDelete(HeightModifier* modifier)
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{
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zoneDelete(modifier->zone);
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free(modifier);
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}
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void modifierSave(PackStream* stream, HeightModifier* modifier)
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{
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packWriteInt(stream, &modifier->mode);
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packWriteDouble(stream, &modifier->value);
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zoneSave(stream, modifier->zone);
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}
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void modifierLoad(PackStream* stream, HeightModifier* modifier)
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{
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packReadInt(stream, &modifier->mode);
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packReadDouble(stream, &modifier->value);
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zoneLoad(stream, modifier->zone);
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}
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Zone* modifierGetZone(HeightModifier* modifier)
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{
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return modifier->zone;
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}
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void modifierActionAddValue(HeightModifier* modifier, double value)
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{
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modifier->mode = MODE_ADD_VALUE;
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modifier->value = value;
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}
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void modifierActionFixValue(HeightModifier* modifier, double value)
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{
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modifier->mode = MODE_FIX_VALUE;
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modifier->value = value;
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}
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Vector3 modifierApply(HeightModifier* modifier, Vector3 location)
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{
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double influence, diff;
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Vector3 normal;
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switch (modifier->mode)
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{
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case MODE_ADD_VALUE:
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influence = zoneGetValue(modifier->zone, location, normal);
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location.y += modifier->value * influence;
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break;
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case MODE_FIX_VALUE:
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influence = zoneGetValue(modifier->zone, location, normal);
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diff = modifier->value - location.y;
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location.y += diff * influence;
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break;
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case MODE_NULL:
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break;
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}
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return location;
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}
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