60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
#pragma once
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#include "definition_global.h"
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#include "DefinitionNode.h"
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namespace paysages {
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namespace definition {
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class DEFINITIONSHARED_EXPORT TextureLayerDefinition : public DefinitionNode {
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public:
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typedef enum { TEXTURES_MERGE_FADE, TEXTURES_MERGE_DISSOLVE, TEXTURES_MERGE_DISPLACEMENT_VALUE } TextureMergeMode;
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typedef enum {
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TEXTURES_LAYER_PRESET_MUD,
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TEXTURES_LAYER_PRESET_ROCK,
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TEXTURES_LAYER_PRESET_GRASS,
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TEXTURES_LAYER_PRESET_SAND,
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TEXTURES_LAYER_PRESET_SNOW
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} TextureLayerPreset;
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public:
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TextureLayerDefinition(DefinitionNode *parent, const string &name);
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virtual ~TextureLayerDefinition();
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virtual void save(PackStream *stream) const override;
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virtual void load(PackStream *stream) override;
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virtual void copy(DefinitionNode *destination) const override;
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virtual void validate() override;
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void applyPreset(TextureLayerPreset preset, RandomGenerator &random = RandomGeneratorDefault);
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inline NoiseNode *propDisplacementNoise() const {
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return displacement_noise;
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}
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inline NoiseNode *propDetailNoise() const {
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return detail_noise;
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}
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/**
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* Return true if the texture applies a displacement noise on terrain.
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*/
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bool hasDisplacement() const;
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/**
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* Get the maximal (positive or negative) displacement this layer may apply on terrain.
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*/
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double getMaximalDisplacement() const;
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public:
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Zone *terrain_zone;
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SurfaceMaterial *material;
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private:
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NoiseNode *displacement_noise;
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NoiseNode *detail_noise;
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};
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}
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}
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