paysages3d/src/render/software/OverlayRasterizer.h

33 lines
794 B
C++

#pragma once
#include "software_global.h"
#include "Rasterizer.h"
namespace paysages {
namespace software {
/**
* Base class for overlay rasterizer.
*
* It's a rasterizer that puts a single quad in front of camera, in order to apply a shader on each pixel.
*/
class SOFTWARESHARED_EXPORT OverlayRasterizer : public Rasterizer {
public:
OverlayRasterizer(SoftwareCanvasRenderer *renderer);
/**
* Abstract method to implement to shade each pixel.
*/
virtual Color processPixel(int x, int y, double relx, double rely) const = 0;
protected:
virtual int prepareRasterization();
private:
virtual void rasterizeToCanvas(CanvasPortion *canvas);
virtual Color shadeFragment(const CanvasFragment &fragment, const CanvasFragment *previous) const;
};
}
}