Michaël Lemaire
23586ee5f4
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@250 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
147 lines
3.7 KiB
C++
147 lines
3.7 KiB
C++
#include "mainwindow.h"
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#include <QApplication>
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#include <QMenuBar>
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#include <QMenu>
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#include <QFileDialog>
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#include <QTabWidget>
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#include "formatmosphere.h"
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#include "formclouds.h"
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#include "formlighting.h"
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#include "formsky.h"
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#include "formterrain.h"
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#include "formtextures.h"
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#include "formwater.h"
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#include "formrender.h"
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#include "dialogrender.h"
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#include "dialogwanderer.h"
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#include "../lib_paysages/main.h"
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#include "../lib_paysages/auto.h"
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#include "../lib_paysages/scenery.h"
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int main(int argc, char** argv)
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{
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paysagesInit();
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QApplication app(argc, argv);
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MainWindow window;
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window.show();
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return app.exec();
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}
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MainWindow::MainWindow(QWidget *parent) :
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QMainWindow(parent)
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{
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BaseForm* form;
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QTabWidget* tabs;
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QMenu* menu;
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tabs = new QTabWidget(this);
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form = new FormTerrain(tabs);
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tabs->addTab(form, "Terrain");
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QObject::connect(form, SIGNAL(configApplied()), this, SLOT(refreshAll()));
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form = new FormTextures(tabs);
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tabs->addTab(form, "Textures");
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QObject::connect(form, SIGNAL(configApplied()), this, SLOT(refreshAll()));
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form = new FormWater(tabs);
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tabs->addTab(form, "Water");
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QObject::connect(form, SIGNAL(configApplied()), this, SLOT(refreshAll()));
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form = new FormAtmosphere(tabs);
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tabs->addTab(form, "Atmosphere");
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QObject::connect(form, SIGNAL(configApplied()), this, SLOT(refreshAll()));
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form = new FormSky(tabs);
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tabs->addTab(form, "Sky");
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QObject::connect(form, SIGNAL(configApplied()), this, SLOT(refreshAll()));
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form = new FormClouds(tabs);
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tabs->addTab(form, "Clouds");
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QObject::connect(form, SIGNAL(configApplied()), this, SLOT(refreshAll()));
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form = new FormLighting(tabs);
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tabs->addTab(form, "Lighting");
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QObject::connect(form, SIGNAL(configApplied()), this, SLOT(refreshAll()));
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form = new FormRender(tabs);
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tabs->addTab(form, "Render");
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//QObject::connect(form, SIGNAL(configApplied()), this, SLOT(refreshAll()));
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menu = menuBar()->addMenu("Scene");
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menu->addAction("New", this, SLOT(fileNew()), QKeySequence(Qt::CTRL + Qt::Key_N));
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menu->addSeparator();
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menu->addAction("Save", this, SLOT(fileSave()), QKeySequence(Qt::CTRL + Qt::Key_S));
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menu->addAction("Open", this, SLOT(fileLoad()), QKeySequence(Qt::CTRL + Qt::Key_O));
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menu->addSeparator();
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menu->addAction("Quit", this, SLOT(close()), QKeySequence(Qt::CTRL + Qt::Key_Q));
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menu = menuBar()->addMenu("Actions");
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menu->addAction("Explore in 3D", this, SLOT(explore3D()), QKeySequence("F2"));
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menu->addAction("Quick render", this, SLOT(quickPreview()), QKeySequence("F5"));
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setCentralWidget(tabs);
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setWindowTitle("Paysages 3D");
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}
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void MainWindow::refreshAll()
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{
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QList<BaseForm*> list_forms = this->findChildren<BaseForm*>("_base_form_");
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for (int i = 0; i < list_forms.size(); i++)
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{
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list_forms[i]->revertConfig();
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}
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}
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void MainWindow::fileNew()
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{
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autoGenRealisticLandscape(0);
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refreshAll();
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}
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void MainWindow::fileSave()
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{
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QString filepath = QFileDialog::getSaveFileName(this);
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if (!filepath.isNull())
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{
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paysagesSave((char*)filepath.toStdString().c_str());
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}
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}
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void MainWindow::fileLoad()
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{
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QString filepath = QFileDialog::getOpenFileName(this);
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if (!filepath.isNull())
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{
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paysagesLoad((char*)filepath.toStdString().c_str());
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refreshAll();
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}
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}
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void MainWindow::quickPreview()
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{
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DialogRender* dialog = new DialogRender(this);
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dialog->startRender(3, 400, 300);
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delete dialog;
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}
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void MainWindow::explore3D()
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{
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CameraDefinition camera;
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sceneryGetCamera(&camera);
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DialogWanderer* dialog = new DialogWanderer(this, &camera, false);
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dialog->exec();
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delete dialog;
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}
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