Michaël Lemaire
bf87e72a4a
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@544 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
153 lines
5 KiB
C++
153 lines
5 KiB
C++
#include "formtextures.h"
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#include "../lib_paysages/scenery.h"
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#include "tools.h"
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/**************** Previews ****************/
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class PreviewTexturesCoverage:public BasePreview
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{
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public:
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PreviewTexturesCoverage(QWidget* parent, TexturesLayerDefinition* layer):BasePreview(parent)
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{
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_terrain = (TerrainDefinition*)TerrainDefinitionClass.create();
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_renderer = rendererCreate();
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_renderer->render_quality = 3;
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_original_layer = layer;
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//_preview_definition = (TexturesDefinition*)TexturesDefinitionClass.create();
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addOsd(QString("geolocation"));
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configScaling(20.0, 500.0, 20.0, 50.0);
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configScrolling(-1000.0, 1000.0, 0.0, -1000.0, 1000.0, 0.0);
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}
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~PreviewTexturesCoverage()
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{
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//TexturesDefinitionClass.destroy(_preview_layer);
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}
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protected:
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Color getColor(double x, double y)
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{
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Vector3 location;
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Color result;
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location.x = x;
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location.y = _renderer->terrain->getHeight(_renderer, x, y, 1);
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location.z = y;
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//result.r = result.g = result.b = texturesGetLayerCoverage(_preview_layer, _renderer, location, this->scaling);
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return result;
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}
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void updateData()
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{
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sceneryGetTerrain(_terrain);
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TerrainRendererClass.bind(_renderer, _terrain);
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//TexturesDefinitionClass.copy(_original_layer, _preview_layer);
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}
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private:
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Renderer* _renderer;
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TexturesLayerDefinition* _original_layer;
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TexturesDefinition* _preview_definition;
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TerrainDefinition* _terrain;
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};
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class PreviewTexturesColor:public BasePreview
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{
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public:
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PreviewTexturesColor(QWidget* parent, TexturesLayerDefinition* layer):BasePreview(parent)
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{
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_original_layer = layer;
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//_preview_layer = (TexturesLayerDefinition*)TexturesDefinitionClass.create();
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_renderer = rendererCreate();
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_renderer->render_quality = 3;
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_renderer->render_camera.location.x = 0.0;
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_renderer->render_camera.location.y = 20.0;
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_renderer->render_camera.location.z = 0.0;
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configScaling(0.01, 1.0, 0.01, 0.1);
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configScrolling(-1000.0, 1000.0, 0.0, -1000.0, 1000.0, 0.0);
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}
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~PreviewTexturesColor()
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{
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//TexturesDefinitionClass.destroy(_preview_layer);
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}
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protected:
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Color getColor(double x, double y)
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{
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Vector3 location;
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location.x = x;
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location.y = 0.0;
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location.z = y;
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//return texturesGetLayerColor(_preview_layer, _renderer, location, this->scaling);
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return COLOR_BLACK;
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}
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void updateData()
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{
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//TexturesDefinitionClass.copy(_original_layer, _preview_layer);
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}
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private:
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Renderer* _renderer;
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TexturesLayerDefinition* _original_layer;
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TexturesLayerDefinition* _preview_layer;
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};
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/**************** Form ****************/
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FormTextures::FormTextures(QWidget *parent):
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BaseFormLayer(parent)
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{
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_definition = (TexturesDefinition*)TexturesDefinitionClass.create();
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_layer = (TexturesLayerDefinition*)texturesGetLayerType().callback_create();
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_previewCoverage = new PreviewTexturesCoverage(this, _layer);
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_previewColor = new PreviewTexturesColor(this, _layer);
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addPreview(_previewCoverage, tr("Coverage preview"));
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addPreview(_previewColor, tr("Lighted sample"));
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/*addInputNoise(tr("Surface noise"), _layer->bump_noise);
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addInputDouble(tr("Surface noise height"), &_layer->bump_height, 0.0, 0.1, 0.001, 0.01);
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addInputDouble(tr("Surface noise scaling"), &_layer->bump_scaling, 0.003, 0.3, 0.003, 0.03);
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addInputMaterial(tr("Material"), &_layer->material);
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addInputCurve(tr("Coverage by altitude"), _supp.height_curve, -20.0, 20.0, 0.0, 1.0, tr("Terrain altitude"), tr("Texture coverage"));
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addInputCurve(tr("Coverage by slope"), _supp.slope_curve, 0.0, 5.0, 0.0, 1.0, tr("Terrain slope"), tr("Texture coverage"));
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addInputDouble(tr("Amplitude for slope coverage"), &_layer->slope_range, 0.001, 0.1, 0.001, 0.01);
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addInputDouble(tr("Layer thickness"), &_layer->thickness, 0.0, 0.1, 0.001, 0.01);
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addInputDouble(tr("Transparency thickness"), &_layer->thickness_transparency, 0.0, 0.1, 0.001, 0.01);*/
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setLayers(_definition->layers);
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}
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FormTextures::~FormTextures()
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{
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TexturesDefinitionClass.destroy(_definition);
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texturesGetLayerType().callback_delete(_layer);
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}
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void FormTextures::revertConfig()
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{
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sceneryGetTextures(_definition);
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BaseFormLayer::revertConfig();
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}
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void FormTextures::applyConfig()
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{
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BaseFormLayer::applyConfig();
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scenerySetTextures(_definition);
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}
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void FormTextures::layerReadCurrentFrom(void* layer_definition)
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{
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texturesGetLayerType().callback_copy((TexturesLayerDefinition*)layer_definition, _layer);
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}
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void FormTextures::layerWriteCurrentTo(void* layer_definition)
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{
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texturesGetLayerType().callback_copy(_layer, (TexturesLayerDefinition*)layer_definition);
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}
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void FormTextures::autoPresetSelected(int preset)
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{
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texturesLayerAutoPreset(_layer, (TexturesLayerPreset)preset);
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BaseForm::autoPresetSelected(preset);
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}
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