paysages3d/src/render/software
2013-12-29 14:14:49 +01:00
..
clouds Restored clouds aspect preview 2013-12-20 17:30:27 +01:00
AtmosphereModelBruneton.cpp Added moon basic lighting 2013-12-26 16:35:29 +01:00
AtmosphereModelBruneton.h Switched opengl skybox to shaders 2013-12-21 23:48:54 +01:00
AtmosphereRenderer.cpp Added lighting done by moon 2013-12-26 18:28:25 +01:00
AtmosphereRenderer.h Switched opengl skybox to shaders 2013-12-21 23:48:54 +01:00
AtmosphereResult.cpp Removed old C-Api from Color 2013-12-11 10:24:35 +01:00
AtmosphereResult.h [WIP] Removed old atmosphere renderer 2013-12-08 18:40:16 +01:00
BaseCloudLayerRenderer.cpp Removed old C-api for Vector3 2013-12-11 11:32:10 +01:00
BaseCloudLayerRenderer.h [Broken WIP] Refactoring terrain, textures and water renderer 2013-12-08 20:54:34 +01:00
CloudBasicLayerRenderer.cpp Fixed material dialog validation and made material hardness to work 2013-12-25 19:45:56 +01:00
CloudBasicLayerRenderer.h [Broken WIP] Refactoring terrain, textures and water renderer 2013-12-08 20:54:34 +01:00
CloudsRenderer.cpp Restored clouds aspect preview 2013-12-20 17:30:27 +01:00
CloudsRenderer.h Restored clouds aspect preview 2013-12-20 17:30:27 +01:00
FluidMediumInterface.cpp WIP on fluid medium traversal 2013-11-09 19:13:28 +01:00
FluidMediumInterface.h Freeze and disable fluid medium traversal, for master merge of progress 2013-11-11 15:42:11 +01:00
FluidMediumManager.cpp Freeze and disable fluid medium traversal, for master merge of progress 2013-11-11 15:42:11 +01:00
FluidMediumManager.h Removed unused ColorGradation + removed old color.h/c 2013-11-19 12:59:06 +01:00
LightComponent.cpp [WIP] Refactoring lighting 2013-12-08 18:40:16 +01:00
LightComponent.h [WIP] Refactoring lighting 2013-12-08 18:40:16 +01:00
LightFilter.cpp [WIP] Refactoring lighting 2013-12-08 18:40:16 +01:00
LightFilter.h WIP on restoring clouds rendering 2013-12-17 23:45:09 +01:00
LightingManager.cpp Fixed material dialog validation and made material hardness to work 2013-12-25 19:45:56 +01:00
LightingManager.h [Broken WIP] Refactoring terrain, textures and water renderer 2013-12-08 20:54:34 +01:00
LightStatus.cpp Optimization for moon lighting 2013-12-26 19:03:19 +01:00
LightStatus.h Optimization for moon lighting 2013-12-26 19:03:19 +01:00
NightSky.cpp Optimization for moon lighting 2013-12-26 19:03:19 +01:00
NightSky.h Added lighting done by moon 2013-12-26 18:28:25 +01:00
RayCastingManager.cpp [Broken WIP] Removed legacy Renderer and refactored RenderArea. 2013-12-09 11:59:57 +01:00
RayCastingManager.h [Broken WIP] Removed legacy Renderer and refactored RenderArea. 2013-12-09 11:59:57 +01:00
RenderArea.cpp Small optimization 2013-12-15 19:03:57 +01:00
RenderArea.h Several speed optimizations 2013-12-11 12:46:39 +01:00
SkyRasterizer.cpp Several speed optimizations 2013-12-11 12:46:39 +01:00
SkyRasterizer.h Refactored cloud renderer (currently not working correctly) 2013-12-01 19:24:53 +01:00
software.pro New terrain walker (now used for ray casting) 2013-12-29 14:14:49 +01:00
software_global.h New terrain walker (now used for ray casting) 2013-12-29 14:14:49 +01:00
SoftwareRenderer.cpp Added basic night sky with a plain moon 2013-12-26 15:36:15 +01:00
SoftwareRenderer.h Added basic night sky with a plain moon 2013-12-26 15:36:15 +01:00
TerrainRasterizer.cpp Fixed several minor memory race bugs 2013-12-17 23:01:36 +01:00
TerrainRasterizer.h Refactored TerrainRasterized 2013-12-05 16:44:18 +01:00
TerrainRayWalker.cpp New terrain walker (now used for ray casting) 2013-12-29 14:14:49 +01:00
TerrainRayWalker.h New terrain walker (now used for ray casting) 2013-12-29 14:14:49 +01:00
TerrainRenderer.cpp New terrain walker (now used for ray casting) 2013-12-29 14:14:49 +01:00
TerrainRenderer.h New terrain walker (now used for ray casting) 2013-12-29 14:14:49 +01:00
TexturesRenderer.cpp WIP on restoring clouds rendering 2013-12-17 23:45:09 +01:00
TexturesRenderer.h WIP on restoring clouds rendering 2013-12-17 23:45:09 +01:00
WaterRasterizer.cpp Fixed several minor memory race bugs 2013-12-17 23:01:36 +01:00
WaterRasterizer.h Refactored water rasterizer 2013-12-08 18:05:18 +01:00
WaterRenderer.cpp WIP on restoring clouds rendering 2013-12-17 23:45:09 +01:00
WaterRenderer.h WIP on restoring clouds rendering 2013-12-17 23:45:09 +01:00