193 lines
3.9 KiB
C++
193 lines
3.9 KiB
C++
#include "AtmosphereColorPreviewRenderer.h"
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#include "SoftwareRenderer.h"
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#include "AtmosphereRenderer.h"
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#include "AtmosphereResult.h"
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#include "CameraDefinition.h"
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#include "SurfaceMaterial.h"
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#include "Scenery.h"
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#include "BasePreview.h"
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/*
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* Atmosphere previews.
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*/
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typedef struct
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{
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Vector3 location;
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double size;
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} Mount;
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#define MOUNTS_COUNT 11
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static Mount MOUNTS[MOUNTS_COUNT] = {
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{
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{2.0, 0.0, -6.0}, 4.0
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},
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{
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{-1.5, 0.0, -8.0}, 4.0
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},
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{
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{3.0, 0.0, -10.0}, 6.0
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},
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{
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{-8.0, 0.0, -15.0}, 6.0
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},
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{
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{10.0, 0.0, -20.0}, 6.0
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},
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{
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{-6.0, 0.0, -30.0}, 8.0
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},
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{
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{15.0, 0.0, -40.0}, 8.0
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},
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{
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{-20.0, 0.0, -50.0}, 8.0
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},
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{
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{10.0, 0.0, -60.0}, 10.0
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},
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{
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{-5.0, 0.0, -80.0}, 10.0
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},
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{
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{30.0, 0.0, -100.0}, 10.0
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},
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};
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static SurfaceMaterial MOUNT_MATERIAL(Color(0.4, 0.4, 0.4, 1.0));
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static inline int _rayIntersectsTriangle(Vector3 p, Vector3 d, Vector3 v0, Vector3 v1, Vector3 v2, Vector3* hit)
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{
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Vector3 e1, e2, h, s, q;
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double a, f, u, v, t;
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e1 = v1.sub(v0);
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e2 = v2.sub(v0);
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h = d.crossProduct(e2);
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a = e1.dotProduct(h);
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if (a > -0.00001 && a < 0.00001)
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{
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return 0;
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}
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f = 1.0 / a;
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s = p.sub(v0);
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u = f * s.dotProduct(h);
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if (u < 0.0 || u > 1.0)
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{
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return 0;
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}
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q = s.crossProduct(e1);
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v = f * d.dotProduct(q);
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if (v < 0.0 || u + v > 1.0)
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{
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return 0;
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}
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t = f * e2.dotProduct(q);
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if (t > 0.00001)
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{
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*hit = p.add(d.scale(t));
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return 1;
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}
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else
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{
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return 0;
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}
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}
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static inline int _checkHitMountain(Vector3 eye, Vector3 direction, Mount mount, Vector3* hit)
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{
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Vector3 v0 = mount.location;
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Vector3 v1 = mount.location;
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Vector3 v2 = mount.location;
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v0.x -= mount.size;
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v1.x += mount.size;
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v2.y += mount.size;
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return _rayIntersectsTriangle(eye, direction, v0, v1, v2, hit);
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}
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static inline int _checkHitGround(Vector3 eye, Vector3 direction, Vector3* hit)
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{
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if (direction.y > -0.0001)
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{
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return 0;
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}
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else
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{
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hit->x = eye.x - direction.x * eye.y / direction.y;
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hit->y = 0.0;
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hit->z = eye.z - direction.z * eye.y / direction.y;
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return 1;
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}
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}
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static inline int _checkHit(Vector3 eye, Vector3 direction, Vector3* hit, Vector3* normal)
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{
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int i;
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for (i = 0; i < MOUNTS_COUNT; i++)
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{
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if (_checkHitMountain(eye, direction, MOUNTS[i], hit))
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{
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*normal = VECTOR_SOUTH;
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return 1;
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}
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}
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*normal = VECTOR_UP;
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return _checkHitGround(eye, direction, hit);
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}
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AtmosphereColorPreviewRenderer::AtmosphereColorPreviewRenderer(AtmosphereDefinition* definition, double heading):
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definition(definition), heading(heading)
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{
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getScenery()->getCamera()->setLocation(Vector3(0.0, 7.0, 0.0));
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render_camera->setLocation(Vector3(0.0, 7.0, 0.0));
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disableClouds();
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}
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void AtmosphereColorPreviewRenderer::bindEvent(BasePreview* preview)
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{
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preview->configHdrToneMapping(true);
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preview->configScaling(0.5, 5.0, 0.5, 2.5);
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}
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void AtmosphereColorPreviewRenderer::updateEvent()
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{
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getScenery()->setAtmosphere(definition);
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prepare();
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}
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Color AtmosphereColorPreviewRenderer::getColor2D(double x, double y, double)
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{
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Vector3 eye(0.0, 7.0, 0.0);
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Vector3 direction = Vector3(x, -y, -1.0).normalize();
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Vector3 hit, normal;
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Matrix4 rotation;
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rotation = Matrix4::newRotateY(heading);
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if (_checkHit(eye, direction, &hit, &normal))
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{
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Color color;
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normal = rotation.transform(normal);
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hit = rotation.transform(hit);
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color = applyLightingToSurface(hit, normal, MOUNT_MATERIAL);
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return applyMediumTraversal(hit, color);
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}
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else
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{
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direction = rotation.transform(direction);
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return getAtmosphereRenderer()->getSkyColor(direction).final;
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}
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}
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