paysages3d/gui_qt/widgetwanderer.cpp
2012-05-08 12:07:15 +00:00

279 lines
6.6 KiB
C++

#include "widgetwanderer.h"
#include <QGLWidget>
#include <QKeyEvent>
#include <QTime>
#include <math.h>
#include <GL/glu.h>
#include "../lib_paysages/scenery.h"
WidgetWanderer::WidgetWanderer(QWidget *parent, CameraDefinition* camera):
QGLWidget(parent)
{
setMinimumSize(400, 300);
setFocusPolicy(Qt::StrongFocus);
_base_camera = camera;
cameraCopyDefinition(camera, &_current_camera);
_water = waterCreateDefinition();
sceneryGetWater(&_water);
_renderer = sceneryCreateStandardRenderer();
int chunks = 16;
double size = 30.0;
double chunksize = size / (double)chunks;
double start = -size / 2.0;
for (int i = 0; i < chunks; i++)
{
for (int j = 0; j < chunks; j++)
{
_chunks.append(new WandererChunk(start + chunksize * (double)i, start + chunksize * (double)j, chunksize));
}
}
_average_frame_time = 0.05;
_quality = 3;
_last_mouse_x = 0;
_last_mouse_y = 0;
}
WidgetWanderer::~WidgetWanderer()
{
for (int i = 0; i < _chunks.count(); i++)
{
delete _chunks[i];
}
waterDeleteDefinition(&_water);
}
void WidgetWanderer::resetCamera()
{
cameraCopyDefinition(_base_camera, &_current_camera);
updateGL();
}
void WidgetWanderer::validateCamera()
{
cameraCopyDefinition(&_current_camera, _base_camera);
}
void WidgetWanderer::keyPressEvent(QKeyEvent* event)
{
double factor;
if (event->modifiers() & Qt::ControlModifier)
{
factor = 0.1;
}
else if (event->modifiers() & Qt::ShiftModifier)
{
factor = 10.0;
}
else
{
factor = 1.0;
}
factor *= 3.0;
if (event->key() == Qt::Key_Up)
{
cameraStrafeForward(&_current_camera, 0.1 * factor);
updateGL();
}
else if (event->key() == Qt::Key_Down)
{
cameraStrafeForward(&_current_camera, -0.1 * factor);
updateGL();
}
else if (event->key() == Qt::Key_Right)
{
cameraStrafeRight(&_current_camera, 0.1 * factor);
updateGL();
}
else if (event->key() == Qt::Key_Left)
{
cameraStrafeRight(&_current_camera, -0.1 * factor);
updateGL();
}
else if (event->key() == Qt::Key_PageUp)
{
cameraStrafeUp(&_current_camera, 0.1 * factor);
updateGL();
}
else if (event->key() == Qt::Key_PageDown)
{
cameraStrafeUp(&_current_camera, -0.1 * factor);
updateGL();
}
else
{
QGLWidget::keyPressEvent(event);
}
}
void WidgetWanderer::mousePressEvent(QMouseEvent* event)
{
_last_mouse_x = event->x();
_last_mouse_y = event->y();
event->ignore();
}
void WidgetWanderer::mouseMoveEvent(QMouseEvent* event)
{
double factor;
if (event->modifiers() & Qt::ControlModifier)
{
factor = 0.01;
}
else if (event->modifiers() & Qt::ShiftModifier)
{
factor = 1.0;
}
else
{
factor = 0.1;
}
factor *= 0.2;
if (event->buttons() & Qt::LeftButton)
{
cameraRotateYaw(&_current_camera, (double)(event->x() - _last_mouse_x) * factor * 0.1);
cameraRotatePitch(&_current_camera, (double)(event->y() - _last_mouse_y) * factor * 0.1);
updateGL();
event->accept();
}
else if (event->buttons() & Qt::RightButton)
{
cameraStrafeRight(&_current_camera, (double)(_last_mouse_x - event->x()) * factor);
cameraStrafeUp(&_current_camera, (double)(event->y() - _last_mouse_y) * factor);
updateGL();
event->accept();
}
else
{
event->ignore();
}
_last_mouse_x = event->x();
_last_mouse_y = event->y();
}
void WidgetWanderer::wheelEvent(QWheelEvent* event)
{
double factor;
if (event->modifiers() & Qt::ControlModifier)
{
factor = 0.01;
}
else if (event->modifiers() & Qt::ShiftModifier)
{
factor = 1.0;
}
else
{
factor = 0.1;
}
factor *= 0.03;
if (event->orientation() == Qt::Vertical)
{
cameraStrafeForward(&_current_camera, (double)event->delta() * factor);
updateGL();
}
event->accept();
}
void WidgetWanderer::initializeGL()
{
glClearColor(0.4, 0.7, 0.8, 0.0);
glDisable(GL_LIGHTING);
glFrontFace(GL_CCW);
glCullFace(GL_BACK);
glEnable(GL_CULL_FACE);
glDepthFunc(GL_LESS);
glDepthMask(true);
glEnable(GL_DEPTH_TEST);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glEnable(GL_LINE_SMOOTH);
glLineWidth(1.0);
glDisable(GL_FOG);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
void WidgetWanderer::resizeGL(int w, int h)
{
cameraSetRenderSize(&_current_camera, w, h);
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(_current_camera.yfov * 180.0 / M_PI, _current_camera.xratio, _current_camera.znear, _current_camera.zfar);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
void WidgetWanderer::paintGL()
{
QTime start_time;
double frame_time;
cameraValidateDefinition(&_current_camera, 1);
start_time = QTime::currentTime();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(_current_camera.location.x, _current_camera.location.y, _current_camera.location.z, _current_camera.target.x, _current_camera.target.y, _current_camera.target.z, _current_camera.up.x, _current_camera.up.y, _current_camera.up.z);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
// Render water
glDisable(GL_TEXTURE);
glDisable(GL_TEXTURE_2D);
glColor3f(0.0, 0.0, 1.0);
glBegin(GL_QUADS);
glVertex3f(_current_camera.location.x - 500.0, _water.height, _current_camera.location.z - 500.0);
glVertex3f(_current_camera.location.x - 500.0, _water.height, _current_camera.location.z + 500.0);
glVertex3f(_current_camera.location.x + 500.0, _water.height, _current_camera.location.z + 500.0);
glVertex3f(_current_camera.location.x + 500.0, _water.height, _current_camera.location.z - 500.0);
glEnd();
// Render terrain chunks
glEnable(GL_TEXTURE);
glEnable(GL_TEXTURE_2D);
for (int i = 0; i < _chunks.count(); i++)
{
_chunks[i]->maintain(&_renderer);
_chunks[i]->render(this);
}
frame_time = 0.001 * (double)start_time.msecsTo(QTime::currentTime());
_average_frame_time = _average_frame_time * 0.8 + frame_time * 0.2;
//printf("%d %f\n", quality, average_frame_time);
if (_average_frame_time > 0.1 && _quality > 1)
{
_quality--;
}
if (_average_frame_time < 0.04 && _quality < 10)
{
_quality++;
}
}