paysages3d/lib_paysages/render.c
2012-05-06 10:13:34 +00:00

801 lines
20 KiB
C

#include "render.h"
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#include "IL/il.h"
#include "IL/ilu.h"
#include "shared/types.h"
#include "shared/constants.h"
#include "array.h"
#include "color.h"
#include "system.h"
struct RenderArea
{
int width;
int height;
int pixel_count;
Array* pixels;
RenderFragment* scanline_up;
RenderFragment* scanline_down;
int scanline_left;
int scanline_right;
Color background_color;
volatile int dirty_left;
volatile int dirty_right;
volatile int dirty_up;
volatile int dirty_down;
volatile int dirty_count;
Mutex* lock;
RenderCallbackStart callback_start;
RenderCallbackDraw callback_draw;
RenderCallbackUpdate callback_update;
};
#define RENDER_INVERSE 1
#define RENDER_WIREFRAME 1
static void _callbackStart(int width, int height, Color background) {}
static void _callbackDraw(int x, int y, Color col) {}
static void _callbackUpdate(double progress) {}
void renderInit()
{
}
void renderQuit()
{
}
RenderArea* renderCreateArea()
{
RenderArea* result;
result = malloc(sizeof(RenderArea));
result->width = 1;
result->height = 1;
result->pixel_count = 1;
result->pixels = malloc(sizeof(Array));
arrayCreate(result->pixels, sizeof(RenderFragment));
result->scanline_up = malloc(sizeof(RenderFragment));
result->scanline_down = malloc(sizeof(RenderFragment));
result->scanline_left = 0;
result->scanline_right = 0;
result->background_color = COLOR_TRANSPARENT;
result->dirty_left = 1;
result->dirty_right = -1;
result->dirty_down = 1;
result->dirty_up = -1;
result->dirty_count = 0;
result->lock = mutexCreate();
result->callback_start = _callbackStart;
result->callback_draw = _callbackDraw;
result->callback_update = _callbackUpdate;
return result;
}
void renderDeleteArea(RenderArea* area)
{
int x;
int y;
for (x = 0; x < area->width; x++)
{
for (y = 0; y < area->height; y++)
{
arrayDelete(area->pixels + (y * area->width + x));
}
}
mutexDestroy(area->lock);
free(area->pixels);
free(area->scanline_up);
free(area->scanline_down);
free(area);
}
void renderSetSize(RenderArea* area, int width, int height)
{
int x;
int y;
for (x = 0; x < area->width; x++)
{
for (y = 0; y < area->height; y++)
{
arrayDelete(area->pixels + (y * area->width + x));
}
}
area->width = width;
area->height = height;
area->pixels = realloc(area->pixels, sizeof(Array) * width * height);
area->pixel_count = width * height;
area->scanline_left = 0;
area->scanline_right = width - 1;
area->scanline_up = realloc(area->scanline_up, sizeof(RenderFragment) * width);
area->scanline_down = realloc(area->scanline_down, sizeof(RenderFragment) * width);
area->dirty_left = width;
area->dirty_right = -1;
area->dirty_down = height;
area->dirty_up = -1;
area->dirty_count = 0;
for (y = 0; y < height; y++)
{
for (x = 0; x < width; x++)
{
arrayCreate(area->pixels + (y * width + x), sizeof(RenderFragment));
}
}
}
void renderSetBackgroundColor(RenderArea* area, Color* col)
{
area->background_color = *col;
}
void renderClear(RenderArea* area)
{
int x;
int y;
for (x = 0; x < area->width; x++)
{
for (y = 0; y < area->height; y++)
{
arrayClear(area->pixels + (y * area->width + x));
}
}
area->scanline_left = 0;
area->scanline_right = area->width - 1;
area->callback_start(area->width, area->height, area->background_color);
area->dirty_left = area->width;
area->dirty_right = -1;
area->dirty_down = area->height;
area->dirty_up = -1;
area->dirty_count = 0;
}
/*static int _sortRenderFragment(void const* a, void const* b)
{
double za, zb;
za = ((RenderFragment*)a)->z;
zb = ((RenderFragment*)b)->z;
if (za > zb)
{
return 1;
}
else if (za < zb)
{
return -1;
}
else
{
return 0;
}
}*/
static Color _getPixelColor(Color base, Array* pixel_data)
{
RenderFragment* fragment;
int i;
if (pixel_data->length > 0)
{
for (i = 0; i < pixel_data->length; i++)
{
fragment = ((RenderFragment*)pixel_data->data) + i;
colorMask(&base, &(fragment->vertex.color));
}
}
return base;
}
static inline void _setDirtyPixel(RenderArea* area, Array* pixel_data, int x, int y)
{
pixel_data->dirty = 1;
if (x < area->dirty_left)
{
area->dirty_left = x;
}
if (x > area->dirty_right)
{
area->dirty_right = x;
}
if (y < area->dirty_down)
{
area->dirty_down = y;
}
if (y > area->dirty_up)
{
area->dirty_up = y;
}
area->dirty_count++;
}
static void _processDirtyPixels(RenderArea* area)
{
Color col;
Array* pixel_data;
int x, y;
for (y = area->dirty_down; y <= area->dirty_up; y++)
{
for (x = area->dirty_left; x <= area->dirty_right; x++)
{
pixel_data = area->pixels + y * area->width + x;
if (pixel_data->dirty)
{
col = _getPixelColor(area->background_color, pixel_data);
area->callback_draw(x, y, col);
pixel_data->dirty = 0;
}
}
}
area->callback_update(0.0);
area->dirty_left = area->width;
area->dirty_right = -1;
area->dirty_down = area->height;
area->dirty_up = -1;
area->dirty_count = 0;
}
void renderUpdate(RenderArea* area)
{
mutexAcquire(area->lock);
_processDirtyPixels(area);
mutexRelease(area->lock);
}
static void _setAllDirty(RenderArea* area)
{
int x, y;
area->dirty_left = 0;
area->dirty_right = area->width - 1;
area->dirty_down = 0;
area->dirty_up = area->height - 1;
for (y = area->dirty_down; y <= area->dirty_up; y++)
{
for (x = area->dirty_left; x <= area->dirty_right; x++)
{
(area->pixels + y * area->width + x)->dirty = 1;
}
}
}
void renderAddFragment(RenderArea* area, RenderFragment* fragment)
{
Array* pixel_data;
int x = fragment->x;
int y = fragment->y;
double z = fragment->z;
int i, dirty;
int fragments_count;
RenderFragment* fragments;
dirty = 0;
if (x >= 0 && x < area->width && y >= 0 && y < area->height && z > 1.0)
{
pixel_data = area->pixels + (y * area->width + x);
fragments = (RenderFragment*)pixel_data->data;
fragments_count = pixel_data->length;
if (fragments_count == 0)
{
arrayAppend(pixel_data, fragment);
dirty = 1;
}
else if (fragments[0].z > z)
{
if (fragments[0].vertex.color.a < 1.0)
{
arrayInsert(pixel_data, fragment, 0);
dirty = 1;
}
}
else
{
for (i = 1; i <= fragments_count; i++)
{
if ((i == fragments_count) || (fragments[i].z > z))
{
if (fragment->vertex.color.a > 0.999999)
{
if (i > 1)
{
arrayLStrip(pixel_data, i - 1);
}
arrayReplace(pixel_data, fragment, 0);
}
else if (i == fragments_count)
{
arrayAppend(pixel_data, fragment);
}
else
{
arrayInsert(pixel_data, fragment, i);
}
dirty = 1;
break;
}
}
}
if (dirty)
{
_setDirtyPixel(area, pixel_data, x, y);
}
}
}
void renderPushFragment(RenderArea* area, int x, int y, double z, Vertex* vertex)
{
RenderFragment fragment;
fragment.x = x;
fragment.y = y;
fragment.z = z;
fragment.vertex = *vertex;
renderAddFragment(area, &fragment);
}
static void __vertexGetDiff(Vertex* v1, Vertex* v2, Vertex* result)
{
result->location.x = v2->location.x - v1->location.x;
result->location.y = v2->location.y - v1->location.y;
result->location.z = v2->location.z - v1->location.z;
result->normal.x = v2->normal.x - v1->normal.x;
result->normal.y = v2->normal.y - v1->normal.y;
result->normal.z = v2->normal.z - v1->normal.z;
result->color.r = v2->color.r - v1->color.r;
result->color.g = v2->color.g - v1->color.g;
result->color.b = v2->color.b - v1->color.b;
result->color.a = v2->color.a - v1->color.a;
result->callback = v1->callback;
result->callback_data = v1->callback_data;
}
static void __vertexInterpolate(Vertex* v1, Vertex* diff, double value, Vertex* result)
{
result->location.x = v1->location.x + diff->location.x * value;
result->location.y = v1->location.y + diff->location.y * value;
result->location.z = v1->location.z + diff->location.z * value;
result->normal.x = v1->normal.x + diff->normal.x * value;
result->normal.y = v1->normal.y + diff->normal.y * value;
result->normal.z = v1->normal.z + diff->normal.z * value;
result->color.r = v1->color.r + diff->color.r * value;
result->color.g = v1->color.g + diff->color.g * value;
result->color.b = v1->color.b + diff->color.b * value;
result->color.a = v1->color.a + diff->color.a * value;
result->callback = v1->callback;
result->callback_data = v1->callback_data;
}
static void __pushScanLinePoint(RenderArea* area, RenderFragment point)
{
if (point.x < 0 || point.x >= area->width)
{
return;
}
if (point.x > area->scanline_right)
{
area->scanline_right = point.x;
area->scanline_up[area->scanline_right] = point;
area->scanline_down[area->scanline_right] = point;
if (point.x < area->scanline_left)
{
area->scanline_left = point.x;
}
}
else if (point.x < area->scanline_left)
{
area->scanline_left = point.x;
area->scanline_up[area->scanline_left] = point;
area->scanline_down[area->scanline_left] = point;
}
else
{
if (point.y > area->scanline_up[point.x].y)
{
area->scanline_up[point.x] = point;
}
if (point.y < area->scanline_down[point.x].y)
{
area->scanline_down[point.x] = point;
}
}
}
static void __pushScanLineEdge(RenderArea* area, Vector3 v1, Vector3 v2, Vertex* vertex1, Vertex* vertex2)
{
double dx, dy, dz, fx;
Vertex diff;
int startx = lround(v1.x);
int endx = lround(v2.x);
int curx;
RenderFragment fragment;
if (endx < startx)
{
__pushScanLineEdge(area, v2, v1, vertex2, vertex1);
}
else if (endx < 0 || startx >= area->width)
{
return;
}
else if (startx == endx)
{
fragment.x = startx;
fragment.y = lround(v1.y);
fragment.z = v1.z;
fragment.vertex = *vertex1;
__pushScanLinePoint(area, fragment);
fragment.x = endx;
fragment.y = lround(v2.y);
fragment.z = v2.z;
fragment.vertex = *vertex2;
__pushScanLinePoint(area, fragment);
}
else
{
if (startx < 0)
{
startx = 0;
}
if (endx >= area->width)
{
endx = area->width - 1;
}
dx = v2.x - v1.x;
dy = v2.y - v1.y;
dz = v2.z - v1.z;
__vertexGetDiff(vertex1, vertex2, &diff);
for (curx = startx; curx <= endx; curx++)
{
fx = (double)curx + 0.5;
if (fx < v1.x)
{
fx = v1.x;
}
else if (fx > v2.x)
{
fx = v2.x;
}
fx = fx - v1.x;
fragment.x = curx;
fragment.y = lround(v1.y + dy * fx / dx);
fragment.z = v1.z + dz * fx / dx;
__vertexInterpolate(vertex1, &diff, fx / dx, &(fragment.vertex));
__pushScanLinePoint(area, fragment);
}
}
}
static void __clearScanLines(RenderArea* area)
{
int x;
for (x = area->scanline_left; x <= area->scanline_right; x++)
{
area->scanline_up[x].y = -1;
area->scanline_down[x].y = area->height;
}
area->scanline_left = area->width;
area->scanline_right = -1;
}
static void __renderScanLines(RenderArea* area)
{
int x, starty, endy, cury;
Vertex diff;
double dy, dz, fy;
RenderFragment up, down, current;
if (area->scanline_right > 0)
{
for (x = area->scanline_left; x <= area->scanline_right; x++)
{
up = area->scanline_up[x];
down = area->scanline_down[x];
starty = down.y;
endy = up.y;
if (endy < 0 || starty >= area->height)
{
continue;
}
if (starty < 0)
{
starty = 0;
}
if (endy >= area->height)
{
endy = area->height - 1;
}
dy = (double)(up.y - down.y);
dz = up.z - down.z;
__vertexGetDiff(&down.vertex, &up.vertex, &diff);
current.x = x;
for (cury = starty; cury <= endy; cury++)
{
fy = (double)cury - down.y;
current.y = cury;
current.z = down.z + dz * fy / dy;
__vertexInterpolate(&down.vertex, &diff, fy / dy, &current.vertex);
#ifdef RENDER_WIREFRAME
if (cury == starty || cury == endy)
{
current.vertex.color = COLOR_RED;
}
#endif
renderAddFragment(area, &current);
}
}
}
}
void renderPushTriangle(RenderArea* area, Vertex* v1, Vertex* v2, Vertex* v3, Vector3 p1, Vector3 p2, Vector3 p3)
{
double limit_width = (double)(area->width - 1);
double limit_height = (double)(area->height - 1);
/* Filter if outside screen */
if (p1.z < 1.0 || p2.z < 1.0 || p3.z < 1.0 || (p1.x < 0.0 && p2.x < 0.0 && p3.x < 0.0) || (p1.y < 0.0 && p2.y < 0.0 && p3.y < 0.0) || (p1.x > limit_width && p2.x > limit_width && p3.x > limit_width) || (p1.y > limit_height && p2.y > limit_height && p3.y > limit_height))
{
return;
}
__clearScanLines(area);
__pushScanLineEdge(area, p1, p2, v1, v2);
__pushScanLineEdge(area, p2, p3, v2, v3);
__pushScanLineEdge(area, p3, p1, v3, v1);
mutexAcquire(area->lock);
__renderScanLines(area);
mutexRelease(area->lock);
}
typedef struct {
int startx;
int endx;
int starty;
int endy;
int finished;
int interrupt;
Thread* thread;
RenderArea* area;
Renderer* renderer;
} RenderChunk;
void* _renderPostProcessChunk(void* data)
{
int x, y, i;
int dirty;
Array* pixel_data;
RenderFragment* fragments;
RenderChunk* chunk = (RenderChunk*)data;
#ifdef RENDER_INVERSE
for (y = chunk->area->height - 1 - chunk->starty; y >= chunk->area->height - 1 - chunk->endy; y--)
#else
for (y = chunk->starty; y <= chunk->endy; y++)
#endif
{
for (x = chunk->startx; x <= chunk->endx; x++)
{
pixel_data = chunk->area->pixels + (y * chunk->area->width + x);
fragments = (RenderFragment*)pixel_data->data;
dirty = 0;
for (i = 0; i < pixel_data->length; i++)
{
if (fragments[i].vertex.callback)
{
if (fragments[i].vertex.callback(fragments + i, chunk->renderer, fragments[i].vertex.callback_data))
{
colorNormalize(&fragments[i].vertex.color);
dirty = 1;
}
}
}
if (dirty)
{
mutexAcquire(chunk->area->lock);
_setDirtyPixel(chunk->area, pixel_data, x, y);
mutexRelease(chunk->area->lock);
}
/* chunk->area->progress_pixels++; */
}
if (chunk->interrupt)
{
break;
}
}
chunk->finished = 1;
return NULL;
}
#define MAX_CHUNKS 8
void renderPostProcess(RenderArea* area, Renderer* renderer, int nbchunks)
{
volatile RenderChunk chunks[MAX_CHUNKS];
int i;
int x, y, dx, dy, nx, ny;
int loops, running;
if (nbchunks > MAX_CHUNKS)
{
nbchunks = MAX_CHUNKS;
}
if (nbchunks < 1)
{
nbchunks = 1;
}
nx = 10;
ny = 10;
dx = area->width / nx;
dy = area->height / ny;
x = 0;
y = 0;
/*_progress_pixels = 0;*/
for (i = 0; i < nbchunks; i++)
{
chunks[i].thread = NULL;
chunks[i].area = area;
chunks[i].renderer = renderer;
}
running = 0;
loops = 0;
while ((y < ny && !renderer->render_interrupt) || running > 0)
{
timeSleepMs(100);
for (i = 0; i < nbchunks; i++)
{
if (chunks[i].thread)
{
if (chunks[i].finished)
{
threadJoin(chunks[i].thread);
chunks[i].thread = NULL;
running--;
}
else if (renderer->render_interrupt)
{
chunks[i].interrupt = 1;
}
}
if (y < ny && !chunks[i].thread && !renderer->render_interrupt)
{
chunks[i].finished = 0;
chunks[i].interrupt = 0;
chunks[i].startx = x * dx;
if (x == nx - 1)
{
chunks[i].endx = area->width - 1;
}
else
{
chunks[i].endx = (x + 1) * dx - 1;
}
chunks[i].starty = y * dy;
if (y == ny - 1)
{
chunks[i].endy = area->height - 1;
}
else
{
chunks[i].endy = (y + 1) * dy - 1;
}
chunks[i].thread = threadCreate(_renderPostProcessChunk, (void*)(chunks + i));
running++;
if (++x >= nx)
{
y++;
x = 0;
}
}
}
if (++loops >= 10)
{
mutexAcquire(area->lock);
/*_progress = (double)_progress_pixels / (double)_pixel_count;*/
_processDirtyPixels(area);
mutexRelease(area->lock);
loops = 0;
}
}
/*_progress = 1.0;*/
_processDirtyPixels(area);
}
int renderSaveToFile(RenderArea* area, const char* path)
{
ILuint image_id;
ilGenImages(1, &image_id);
ilBindImage(image_id);
Color result;
ILuint x, y;
ILuint rgba;
ILuint data[area->height * area->width];
ILenum error;
Array* pixel_data;
int error_count;
for (y = 0; y < area->height; y++)
{
for (x = 0; x < area->width; x++)
{
pixel_data = area->pixels + (y * area->width + x);
result = _getPixelColor(area->background_color, pixel_data);
rgba = colorTo32BitRGBA(&result);
data[y * area->width + x] = rgba;
}
}
ilTexImage((ILuint)area->width, (ILuint)area->height, 1, 4, IL_RGBA, IL_UNSIGNED_BYTE, data);
remove(path);
ilSaveImage(path);
ilDeleteImages(1, &image_id);
error_count = 0;
while ((error=ilGetError()) != IL_NO_ERROR)
{
fprintf(stderr, "IL ERROR : %s\n", iluErrorString(error));
error_count++;
}
return !error_count;
}
void renderSetPreviewCallbacks(RenderArea* area, RenderCallbackStart start, RenderCallbackDraw draw, RenderCallbackUpdate update)
{
area->callback_start = start ? start : _callbackStart;
area->callback_draw = draw ? draw : _callbackDraw;
area->callback_update = update ? update : _callbackUpdate;
area->callback_start(area->width, area->height, area->background_color);
_setAllDirty(area);
_processDirtyPixels(area);
area->callback_update(0.0);
}