paysages3d/src/render/software/AtmosphereRenderer.h

48 lines
1.3 KiB
C++

#ifndef ATMOSPHERERENDERER_H
#define ATMOSPHERERENDERER_H
#include "software_global.h"
#include "LightSource.h"
namespace paysages {
namespace software {
class BaseAtmosphereRenderer: public LightSource
{
public:
BaseAtmosphereRenderer(SoftwareRenderer* parent);
virtual ~BaseAtmosphereRenderer() {}
virtual AtmosphereResult applyAerialPerspective(Vector3 location, Color base);
virtual AtmosphereResult getSkyColor(Vector3 direction);
virtual Vector3 getSunDirection(bool cache=true) const;
virtual bool getLightsAt(std::vector<LightComponent> &result, const Vector3 &location) const override;
protected:
virtual AtmosphereDefinition* getDefinition() const;
SoftwareRenderer* parent;
};
class SoftwareBrunetonAtmosphereRenderer: public BaseAtmosphereRenderer
{
public:
SoftwareBrunetonAtmosphereRenderer(SoftwareRenderer* parent);
virtual ~SoftwareBrunetonAtmosphereRenderer();
virtual AtmosphereResult applyAerialPerspective(Vector3 location, Color base) override;
virtual AtmosphereResult getSkyColor(Vector3 direction) override;
virtual bool getLightsAt(std::vector<LightComponent> &result, const Vector3 &location) const override;
inline const AtmosphereModelBruneton* getModel() const {return model;}
private:
AtmosphereModelBruneton* model;
};
}
}
#endif // ATMOSPHERERENDERER_H