paysages3d/src/interface/desktop/formtextures.cpp

168 lines
4.9 KiB
C++

#include "formtextures.h"
#include "Scenery.h"
#include "BasePreview.h"
#include "renderer.h"
#include "tools.h"
#include "CameraDefinition.h"
#include "TexturesDefinition.h"
#include "TextureLayerDefinition.h"
#include "terrain/public.h"
/**************** Previews ****************/
class PreviewTexturesCoverage : public BasePreview
{
public:
PreviewTexturesCoverage(QWidget* parent, TextureLayerDefinition* layer) : BasePreview(parent)
{
_renderer = rendererCreate();
_renderer->render_quality = 3;
_original_layer = layer;
//_preview_definition = (TexturesDefinition*)TexturesDefinitionClass.create();
addOsd(QString("geolocation"));
configScaling(20.0, 500.0, 20.0, 50.0);
configScrolling(-1000.0, 1000.0, 0.0, -1000.0, 1000.0, 0.0);
}
~PreviewTexturesCoverage()
{
//TexturesDefinitionClass.destroy(_preview_layer);
}
protected:
Color getColor(double x, double y)
{
Vector3 location;
Color result;
location.x = x;
location.y = _renderer->terrain->getHeight(_renderer, x, y, 1);
location.z = y;
//result.r = result.g = result.b = texturesGetLayerCoverage(_preview_layer, _renderer, location, this->scaling);
return result;
}
void updateData()
{
TerrainRendererClass.bind(_renderer, Scenery::getCurrent()->getTerrain());
//TexturesDefinitionClass.copy(_original_layer, _preview_layer);
}
private:
Renderer* _renderer;
TextureLayerDefinition* _original_layer;
TexturesDefinition* _preview_definition;
};
class PreviewTexturesColor : public BasePreview
{
public:
PreviewTexturesColor(QWidget* parent, TextureLayerDefinition* layer) : BasePreview(parent)
{
_original_layer = layer;
//_preview_layer = (TexturesLayerDefinition*)TexturesDefinitionClass.create();
_renderer = rendererCreate();
_renderer->render_quality = 3;
_renderer->render_camera->setLocation(Vector3(0.0, 20.0, 0.0));
configScaling(0.01, 1.0, 0.01, 0.1);
configScrolling(-1000.0, 1000.0, 0.0, -1000.0, 1000.0, 0.0);
}
~PreviewTexturesColor()
{
//TexturesDefinitionClass.destroy(_preview_layer);
}
protected:
Color getColor(double x, double y)
{
Vector3 location;
location.x = x;
location.y = 0.0;
location.z = y;
//return texturesGetLayerColor(_preview_layer, _renderer, location, this->scaling);
return COLOR_BLACK;
}
void updateData()
{
//TexturesDefinitionClass.copy(_original_layer, _preview_layer);
}
private:
Renderer* _renderer;
TextureLayerDefinition* _original_layer;
TextureLayerDefinition* _preview_layer;
};
/**************** Form ****************/
FormTextures::FormTextures(QWidget *parent) :
BaseFormLayer(parent)
{
addAutoPreset(tr("Rock"));
addAutoPreset(tr("Grass"));
addAutoPreset(tr("Sand"));
addAutoPreset(tr("Snow"));
_definition = new TexturesDefinition(NULL);
_layer = new TextureLayerDefinition(NULL);
_previewCoverage = new PreviewTexturesCoverage(this, _layer);
_previewColor = new PreviewTexturesColor(this, _layer);
addPreview(_previewCoverage, tr("Coverage preview"));
addPreview(_previewColor, tr("Lighted sample"));
addInputDouble(tr("Displacement height"), &_layer->displacement_height, 0.0, 0.1, 0.001, 0.01);
addInputDouble(tr("Displacement scaling"), &_layer->displacement_scaling, 0.003, 0.3, 0.003, 0.03);
addInputMaterial(tr("Material"), _layer->material);
/*addInputCurve(tr("Coverage by altitude"), _layer->terrain_zone->value_by_height, -20.0, 20.0, 0.0, 1.0, tr("Terrain altitude"), tr("Texture coverage"));
addInputCurve(tr("Coverage by slope"), _layer->terrain_zone->value_by_slope, 0.0, 5.0, 0.0, 1.0, tr("Terrain slope"), tr("Texture coverage"));*/
/*addInputDouble(tr("Amplitude for slope coverage"), &_layer->slope_range, 0.001, 0.1, 0.001, 0.01);
addInputDouble(tr("Layer thickness"), &_layer->thickness, 0.0, 0.1, 0.001, 0.01);
addInputDouble(tr("Transparency thickness"), &_layer->thickness_transparency, 0.0, 0.1, 0.001, 0.01);*/
setLayers(_definition);
}
FormTextures::~FormTextures()
{
delete _definition;
delete _layer;
}
void FormTextures::revertConfig()
{
Scenery::getCurrent()->getTextures(_definition);
BaseFormLayer::revertConfig();
}
void FormTextures::applyConfig()
{
BaseFormLayer::applyConfig();
Scenery::getCurrent()->setTextures(_definition);
}
void FormTextures::layerReadCurrentFrom(void* layer_definition)
{
((TextureLayerDefinition*)layer_definition)->copy(_layer);
}
void FormTextures::layerWriteCurrentTo(void* layer_definition)
{
_layer->copy((TextureLayerDefinition*)layer_definition);
}
void FormTextures::autoPresetSelected(int preset)
{
_layer->applyPreset((TextureLayerDefinition::TextureLayerPreset)preset);
BaseForm::autoPresetSelected(preset);
}