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basics.pro
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Simplified project files + lazy init of data files
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2015-10-19 01:39:22 +02:00 |
basics_global.h
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Use pragma once instead of include guards
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2016-07-13 12:06:33 +02:00 |
BoundingBox.cpp
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
BoundingBox.h
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Use pragma once instead of include guards
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2016-07-13 12:06:33 +02:00 |
CappedCylinder.cpp
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Code format
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2016-07-23 22:58:32 +02:00 |
CappedCylinder.h
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Use pragma once instead of include guards
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2016-07-13 12:06:33 +02:00 |
Color.cpp
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Code format
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2016-07-23 22:58:32 +02:00 |
Color.h
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Use pragma once instead of include guards
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2016-07-13 12:06:33 +02:00 |
ColorHSL.cpp
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
ColorHSL.h
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Use pragma once instead of include guards
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2016-07-13 12:06:33 +02:00 |
ColorProfile.cpp
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Fixed int/double old-style casts
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2015-12-17 01:13:20 +01:00 |
ColorProfile.h
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
Curve.cpp
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Code format
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2016-07-23 22:58:32 +02:00 |
Curve.h
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Use pragma once instead of include guards
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2016-07-13 12:06:33 +02:00 |
Disk.cpp
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Merge branch 'master' into vegetation
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2015-11-09 22:38:00 +01:00 |
Disk.h
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Use pragma once instead of include guards
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2016-07-13 12:06:33 +02:00 |
FractalNoise.cpp
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Code format
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2016-07-23 22:58:32 +02:00 |
FractalNoise.h
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Code format
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2016-07-23 22:58:32 +02:00 |
Geometry.cpp
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Code format
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2016-07-23 22:58:32 +02:00 |
Geometry.h
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Use pragma once instead of include guards
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2016-07-13 12:06:33 +02:00 |
InfiniteCylinder.cpp
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Code format
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2016-07-23 22:58:32 +02:00 |
InfiniteCylinder.h
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Use pragma once instead of include guards
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2016-07-13 12:06:33 +02:00 |
InfinitePlane.cpp
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Code format
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2016-07-23 22:58:32 +02:00 |
InfinitePlane.h
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Use pragma once instead of include guards
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2016-07-13 12:06:33 +02:00 |
InfiniteRay.cpp
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Optimized vegetation branches rendering
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2015-11-10 00:15:30 +01:00 |
InfiniteRay.h
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Use pragma once instead of include guards
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2016-07-13 12:06:33 +02:00 |
Interpolation.cpp
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
Interpolation.h
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Use pragma once instead of include guards
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2016-07-13 12:06:33 +02:00 |
Maths.cpp
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Code format
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2016-07-23 22:58:32 +02:00 |
Maths.h
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WIP
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2016-07-25 18:27:48 +02:00 |
Matrix4.cpp
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Code format
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2016-07-23 22:58:32 +02:00 |
Matrix4.h
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Use pragma once instead of include guards
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2016-07-13 12:06:33 +02:00 |
NoiseFunctionPerlin.cpp
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Code format
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2016-07-23 22:58:32 +02:00 |
NoiseFunctionPerlin.h
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Use pragma once instead of include guards
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2016-07-13 12:06:33 +02:00 |
NoiseFunctionSimplex.cpp
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Code format
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2016-07-23 22:58:32 +02:00 |
NoiseFunctionSimplex.h
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Use pragma once instead of include guards
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2016-07-13 12:06:33 +02:00 |
NoiseGenerator.cpp
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Code format
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2016-07-23 22:58:32 +02:00 |
NoiseGenerator.h
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Use pragma once instead of include guards
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2016-07-13 12:06:33 +02:00 |
NoiseState.cpp
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Using c++ random generators instead of cstdlib one
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2015-12-10 19:40:39 +01:00 |
NoiseState.h
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Use pragma once instead of include guards
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2016-07-13 12:06:33 +02:00 |
SpaceGridIterator.cpp
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
SpaceGridIterator.h
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Use pragma once instead of include guards
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2016-07-13 12:06:33 +02:00 |
SpaceSegment.cpp
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Code format
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2016-07-23 22:58:32 +02:00 |
SpaceSegment.h
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Use pragma once instead of include guards
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2016-07-13 12:06:33 +02:00 |
Sphere.cpp
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Code format
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2016-07-23 22:58:32 +02:00 |
Sphere.h
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Use pragma once instead of include guards
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2016-07-13 12:06:33 +02:00 |
Texture2D.cpp
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Code format
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2016-07-23 22:58:32 +02:00 |
Texture2D.h
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Use pragma once instead of include guards
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2016-07-13 12:06:33 +02:00 |
Texture3D.cpp
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Code format
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2016-07-23 22:58:32 +02:00 |
Texture3D.h
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Use pragma once instead of include guards
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2016-07-13 12:06:33 +02:00 |
Texture4D.cpp
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Code format
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2016-07-23 22:58:32 +02:00 |
Texture4D.h
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Use pragma once instead of include guards
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2016-07-13 12:06:33 +02:00 |
Vector3.cpp
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WIP
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2016-07-25 18:27:48 +02:00 |
Vector3.h
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WIP
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2016-07-25 18:27:48 +02:00 |