paysages3d/src/render/opengl
2015-07-26 18:30:30 +02:00
..
shaders opengl: Replaced temp lighting with sun transmission lighting 2014-11-21 11:40:47 +01:00
ExplorerChunkTerrain.cpp Added ground texture resetting while changing time of day 2015-07-26 18:30:30 +02:00
ExplorerChunkTerrain.h Added ground texture resetting while changing time of day 2015-07-26 18:30:30 +02:00
opengl.pro Refactored noise shader 2014-01-21 21:41:15 +01:00
opengl_global.h Introduced VertexArray object to handle terrain vertex data 2013-12-23 17:24:05 +01:00
OpenGLPart.cpp Improved the opengl terrain rendering queue 2013-12-30 16:02:33 +01:00
OpenGLPart.h Improved the opengl terrain rendering queue 2013-12-30 16:02:33 +01:00
OpenGLRenderer.cpp Added progressive camera change to opengl view 2014-09-18 17:38:37 +02:00
OpenGLRenderer.h Added progressive camera change to opengl view 2014-09-18 17:38:37 +02:00
OpenGLShaderProgram.cpp Rendering terrain chunks with new shader system 2013-12-24 11:44:39 +01:00
OpenGLShaderProgram.h Rendering terrain chunks with new shader system 2013-12-24 11:44:39 +01:00
OpenGLSharedState.cpp Added textures to OpenGLSharedState 2013-12-22 18:05:11 +01:00
OpenGLSharedState.h [WIP] Added the simplex sampler to opengl water shader 2014-01-05 20:37:51 +01:00
OpenGLSkybox.cpp opengl: Replaced temp lighting with sun transmission lighting 2014-11-21 11:40:47 +01:00
OpenGLSkybox.h Added NoiseState to maintain the noise offsets in clouds 2013-12-31 15:50:28 +01:00
OpenGLTerrain.cpp Added ground texture resetting while changing time of day 2015-07-26 18:30:30 +02:00
OpenGLTerrain.h Added ground texture resetting while changing time of day 2015-07-26 18:30:30 +02:00
OpenGLVariable.cpp [WIP] Use simple normal map for opengl water 2014-01-05 21:52:09 +01:00
OpenGLVariable.h [WIP] Added the simplex sampler to opengl water shader 2014-01-05 20:37:51 +01:00
OpenGLWater.cpp opengl: Replaced temp lighting with sun transmission lighting 2014-11-21 11:40:47 +01:00
OpenGLWater.h Use opengl shaders for water rendering 2013-12-22 00:41:19 +01:00
VertexArray.h Rendering terrain chunks with new shader system 2013-12-24 11:44:39 +01:00
WidgetExplorer.cpp Improved the opengl terrain rendering queue 2013-12-30 16:02:33 +01:00
WidgetExplorer.h Fixed camera reverting in 3d explorer not reverting fov slider 2014-01-04 11:43:40 +01:00