29 lines
499 B
C++
29 lines
499 B
C++
#ifndef RAYCASTINGMANAGER_H
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#define RAYCASTINGMANAGER_H
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#include "software_global.h"
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#include "Color.h"
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#include "Vector3.h"
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namespace paysages {
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namespace software {
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typedef struct
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{
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int hit;
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Color hit_color;
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Vector3 hit_location;
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} RayCastingResult;
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typedef RayCastingResult (*FuncGeneralCastRay)(SoftwareRenderer* renderer, Vector3 start, Vector3 direction);
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class SOFTWARESHARED_EXPORT RayCastingManager
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{
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public:
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RayCastingManager();
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};
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}
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}
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#endif // RAYCASTINGMANAGER_H
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