Michaël Lemaire
fe3c08a522
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@326 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
236 lines
7.3 KiB
C++
236 lines
7.3 KiB
C++
#include "wandererchunk.h"
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#include <QMutex>
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#include <QImage>
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#include <QColor>
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#include <QGLWidget>
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#include <math.h>
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#include "../lib_paysages/camera.h"
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#include "../lib_paysages/color.h"
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#include "../lib_paysages/euclid.h"
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#include "../lib_paysages/tools.h"
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WandererChunk::WandererChunk(Renderer* renderer, double x, double z, double size, int nbchunks)
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{
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_renderer = renderer;
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_startx = x;
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_startz = z;
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_size = size;
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_overall_step = size * (double)nbchunks;
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_restart_needed = false;
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priority = 0.0;
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_tessellation_max_size = 32;
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_tessellation = new double[(_tessellation_max_size + 1) * (_tessellation_max_size + 1)];
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_tessellation_current_size = 0;
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_tessellation_step = _size / (double)_tessellation_max_size;
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_texture_max_size = 128;
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_texture_current_size = 0;
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_texture = new QImage(1, 1, QImage::Format_ARGB32);
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_texture_id = 0;
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_texture_changed = false;
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maintain();
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}
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WandererChunk::~WandererChunk()
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{
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_lock_data.lock();
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delete _texture;
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delete [] _tessellation;
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_lock_data.unlock();
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}
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void WandererChunk::render(QGLWidget* widget)
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{
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_lock_data.lock();
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if (_texture_changed)
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{
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_texture_changed = false;
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if (_texture_id)
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{
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widget->deleteTexture(_texture_id);
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}
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_texture_id = widget->bindTexture(*_texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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}
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else
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{
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glBindTexture(GL_TEXTURE_2D, _texture_id);
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}
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int tessellation_size = _tessellation_current_size;
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double tsize = 1.0 / (double)_tessellation_max_size;
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_lock_data.unlock();
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if (tessellation_size == 0)
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{
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return;
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}
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int tessellation_inc = _tessellation_max_size / (double)tessellation_size;
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for (int j = 0; j < _tessellation_max_size; j += tessellation_inc)
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{
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glBegin(GL_QUAD_STRIP);
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for (int i = 0; i <= _tessellation_max_size; i += tessellation_inc)
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{
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glTexCoord2d(tsize * (double)i, 1.0 - tsize * (double)j);
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glVertex3d(_startx + _tessellation_step * (double)i, _tessellation[j * (_tessellation_max_size + 1) + i], _startz + _tessellation_step * (double)j);
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glTexCoord2d(tsize * (double)i, 1.0 - tsize * (double)(j + tessellation_inc));
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glVertex3d(_startx + _tessellation_step * (double)i, _tessellation[(j + tessellation_inc) * (_tessellation_max_size + 1) + i], _startz + _tessellation_step * (double)(j + tessellation_inc));
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}
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glEnd();
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}
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}
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void WandererChunk::updatePriority(CameraDefinition* camera)
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{
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// Compute new priority
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_lock_data.lock();
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if (camera->location.x > _startx + _overall_step * 0.5)
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{
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_startx += _overall_step;
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_restart_needed = true;
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}
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if (camera->location.z > _startz + _overall_step * 0.5)
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{
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_startz += _overall_step;
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_restart_needed = true;
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}
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if (camera->location.x < _startx - _overall_step * 0.5)
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{
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_startx -= _overall_step;
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_restart_needed = true;
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}
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if (camera->location.z < _startz - _overall_step * 0.5)
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{
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_startz -= _overall_step;
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_restart_needed = true;
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}
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if (_restart_needed || _texture_current_size <= 1)
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{
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priority = 1000.0;
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}
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else if (_tessellation_current_size == _tessellation_max_size && _texture_current_size == _texture_max_size)
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{
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priority = -1000.0;
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}
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else
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{
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double distance, wanted_size;
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Vector3 center;
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center = getCenter();
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distance = v3Norm(v3Sub(camera->location, center));
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distance = distance < 0.1 ? 0.1 : distance;
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wanted_size = (int)ceil(120.0 - distance / 3.0);
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priority = wanted_size - _texture_current_size;
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/*else if (distance < 30.0 && _texture_current_size < _texture_max_size / 8)
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{
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priority += 75.0;
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}
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else if (distance < 15.0 && _texture_current_size < _texture_max_size)
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{
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priority += 50.0;
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}
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else if (distance < 30.0 && _texture_current_size < _texture_max_size / 2)
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{
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priority += 25.0;
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}*/
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if (!cameraIsBoxInView(camera, center, _size, _size, 40.0))
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{
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priority -= 100.0;
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}
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}
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_lock_data.unlock();
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}
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bool WandererChunk::maintain()
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{
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if (_restart_needed)
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{
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_restart_needed = false;
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_lock_data.lock();
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_texture_current_size = 0;
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_tessellation_current_size = 0;
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_lock_data.unlock();
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}
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if (_tessellation_current_size < _tessellation_max_size || _texture_current_size < _texture_max_size)
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{
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// Improve heightmap resolution
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if (_tessellation_current_size < _tessellation_max_size)
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{
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int new_tessellation_size = _tessellation_current_size ? _tessellation_current_size * 4 : 2;
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int old_tessellation_inc = _tessellation_current_size ? _tessellation_max_size / _tessellation_current_size : 1;
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int new_tessellation_inc = _tessellation_max_size / new_tessellation_size;
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for (int j = 0; j <= _tessellation_max_size; j += new_tessellation_inc)
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{
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for (int i = 0; i <= _tessellation_max_size; i += new_tessellation_inc)
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{
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if (_tessellation_current_size == 0 || i % old_tessellation_inc != 0 || j % old_tessellation_inc != 0)
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{
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double height = _renderer->getTerrainHeight(_renderer, _startx + _tessellation_step * (double)i, _startz + _tessellation_step * (double)j);
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_tessellation[j * (_tessellation_max_size + 1) + i] = height;
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}
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}
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}
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_lock_data.lock();
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_tessellation_current_size = new_tessellation_size;
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_lock_data.unlock();
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}
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// Improve texture resolution
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if (_texture_current_size < _texture_max_size)
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{
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int new_texture_size = _texture_current_size ? _texture_current_size * 2 : 1;
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double step_size = _texture_current_size ? _size / (double)(new_texture_size - 1) : 0.1;
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QImage* new_image = new QImage(new_texture_size, new_texture_size, QImage::Format_ARGB32);
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for (int j = 0; j < new_texture_size; j++)
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{
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for (int i = 0; i < new_texture_size; i++)
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{
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Vector3 location = {_startx + step_size * (double)i, 0.0, _startz + step_size * (double)j};
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Color color = _renderer->applyTextures(_renderer, location, step_size);
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new_image->setPixel(i, j, colorTo32BitRGBA(&color));
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}
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}
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_lock_data.lock();
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delete _texture;
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_texture = new_image;
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_texture_current_size = new_texture_size;
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_texture_changed = true;
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_lock_data.unlock();
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}
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return true;
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}
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else
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{
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return false;
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}
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}
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Vector3 WandererChunk::getCenter()
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{
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Vector3 result;
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result.x = _startx + _size / 2.0;
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result.y = 0.0;
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result.z = _startz + _size / 2.0;
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return result;
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}
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