shaderview/web/index.html

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<html>
<head>
<meta charset="utf-8">
<script type="module">
import { ShaderView } from "./mod.js";
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var speed = document.getElementById("speed");
speed.onchange = () => view.setUniform("speed", speed.value);
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const shader = `
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uniform float speed;
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void main()
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{
vec2 uv = (gl_FragCoord.xy * 2. - iResolution.xy) / iResolution.y;
float d = length(uv);
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d = abs(sin(d * 10. + iTime * speed)) / 10.;
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d = smoothstep(0.95, 1., 1. - d);
vec3 color = d * vec3(1., 2., 3.);
gl_FragColor = vec4(color, 1.0);
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}`.trim();
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const view = new ShaderView(shader, {
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parent: document.getElementById("container"),
size: { width: 512, height: 512 },
});
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view.setUniform("speed", speed.value);
console.log(view.uniforms);
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</script>
</head>
<body>
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<input id="speed" type="number" value="1" />
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<div id="container"></div>
</body>
</html>