2021-05-13 22:04:47 +00:00
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/**
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* Color represented by RGB (0.0-1.0) components
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*/
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export type Color = {
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r: number;
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g: number;
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b: number;
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};
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2021-06-24 22:41:34 +00:00
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export type PaletteMap = ReadonlyArray<number>;
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2021-05-13 22:04:47 +00:00
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/**
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* Displayable character, with background and foreground color taken from the palette
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*/
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export type Char = Readonly<{
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ch: string;
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bg: number;
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fg: number;
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}>;
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export type BufferSize = Readonly<{ w: number; h: number }>;
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export type BufferLocation = Readonly<{ x: number; y: number }>;
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export const SPACE: Char = { ch: " ", bg: 0, fg: 0 } as const;
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/**
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* Rectangular buffer of displayable characters
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2021-06-28 20:42:42 +00:00
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*
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* All methods in this class do not properly check for
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* out-of-bounds coordinates, use BufferDrawing for this
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2021-05-13 22:04:47 +00:00
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*/
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export class CharBuffer {
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private chars: Array<Char>;
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2021-06-28 20:42:42 +00:00
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private dirty: boolean;
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private dirty_lines: Uint8Array;
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private dirty_seg_length: number;
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2021-05-13 22:04:47 +00:00
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constructor(private size: BufferSize) {
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this.chars = new Array(size.w * size.h).fill(SPACE);
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2021-07-19 22:48:00 +00:00
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this.dirty = true;
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this.dirty_lines = new Uint8Array(size.h).fill(0xFF);
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2021-06-28 20:42:42 +00:00
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this.dirty_seg_length = Math.ceil(size.w / 8);
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2021-05-13 22:04:47 +00:00
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}
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/**
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2021-06-28 20:42:42 +00:00
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* Get the character buffered at a given location
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2021-05-13 22:04:47 +00:00
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*/
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get(at: BufferLocation): Char {
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const i = at.y * this.size.w + at.x;
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2021-06-24 22:41:34 +00:00
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if (i >= 0 && i < this.chars.length) {
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2021-05-13 22:04:47 +00:00
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return this.chars[i];
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} else {
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return SPACE;
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}
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}
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/**
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* Change the character buffered at a given location
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*/
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set(at: BufferLocation, char: Char): void {
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const i = at.y * this.size.w + at.x;
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if (i >= 0 && i < this.chars.length) {
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2021-06-28 20:42:42 +00:00
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// TODO only if changed?
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2021-05-13 22:04:47 +00:00
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this.chars[i] = char;
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2021-06-28 20:42:42 +00:00
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this.dirty = true;
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this.dirty_lines[at.y] |= 1 << Math.floor(at.x / this.dirty_seg_length);
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}
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}
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/**
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* Call a method for each dirty character, then clear the dirty flags
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*/
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async forEachDirty(
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op: (at: BufferLocation, char: Char) => Promise<void>,
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): Promise<void> {
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if (this.dirty) {
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const { w, h } = this.getSize();
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for (let y = 0; y < h; y++) {
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const line = this.dirty_lines[y];
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if (line) {
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for (let sx = 0; sx < 8; sx++) {
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if (line & 1 << sx) {
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const limit = Math.min((sx + 1) * this.dirty_seg_length, w);
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for (let x = sx * this.dirty_seg_length; x < limit; x++) {
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await op({ x, y }, this.get({ x, y }));
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}
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}
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}
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}
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}
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this.setDirty(false);
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2021-05-13 22:04:47 +00:00
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}
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}
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2021-06-28 20:42:42 +00:00
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/**
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* Set the dirty state for all characters
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*/
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setDirty(dirty: boolean): void {
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this.dirty = dirty;
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this.dirty_lines.fill(dirty ? 0xFF : 0x00);
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}
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/**
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* Check if a given location is potentially dirty
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*
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* This ignores the global dirty flag, only checks dirty line segments
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*/
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isDirty(at: BufferLocation): boolean {
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const seg = Math.floor(at.x / this.dirty_seg_length);
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return (this.dirty_lines[at.y] & (1 << seg)) != 0;
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}
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2021-05-13 22:04:47 +00:00
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getSize(): BufferSize {
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return this.size;
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}
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toString(): string {
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return this.chars.map((c) => c.ch).join("");
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}
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}
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/**
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* Tools for drawing inside a display buffer
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*/
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export class BufferDrawing {
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2021-06-24 22:41:34 +00:00
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private bg = 0;
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private fg = 0;
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constructor(
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private readonly buffer: CharBuffer,
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private readonly palettemap: PaletteMap,
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) {
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}
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color(fg: number, bg: number): BufferDrawing {
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this.fg = this.palettemap[fg];
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this.bg = this.palettemap[bg];
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return this;
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2021-05-13 22:04:47 +00:00
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}
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/**
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* Draw a piece of text of the same color
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*/
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2021-06-24 22:41:34 +00:00
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text(content: string, from: BufferLocation): BufferDrawing {
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const { bg, fg, buffer } = this;
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const { w, h } = buffer.getSize();
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2021-05-13 22:04:47 +00:00
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let { x, y } = from;
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if (y >= 0 && y < h) {
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for (let ch of content) {
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if (x >= 0 && x < w) {
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2021-06-24 22:41:34 +00:00
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buffer.set({ x, y }, { ch, bg, fg });
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2021-05-13 22:04:47 +00:00
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}
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x++;
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}
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}
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2021-06-24 22:41:34 +00:00
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return this;
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2021-05-13 22:04:47 +00:00
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}
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}
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