Add key strokes callback

This commit is contained in:
Michaël Lemaire 2021-06-28 20:21:32 +02:00
parent 731f601cdb
commit 285550e766
9 changed files with 275 additions and 119 deletions

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@ -1,17 +1,26 @@
import { AnsiColorMode, AnsiTerminalDisplay } from "./ansi.ts";
import { Buffer, describe, expect, it } from "./testing.ts";
function createTestDisplay(): {
stdout: Buffer;
stdin: Buffer;
display: AnsiTerminalDisplay;
} {
const stdout = new Buffer();
const stdin = new Buffer();
const display = new AnsiTerminalDisplay(stdout, stdin);
return { stdout, stdin, display };
}
describe(AnsiTerminalDisplay, () => {
it("clears the screen", async () => {
const stdout = new Buffer();
const display = new AnsiTerminalDisplay(stdout);
const { stdout, display } = createTestDisplay();
await display.clear();
checkSequence(stdout, "![2J");
});
it("writes truecolor characters", async () => {
const stdout = new Buffer();
const display = new AnsiTerminalDisplay(stdout);
const { stdout, display } = createTestDisplay();
await display.setupPalette([
{ r: 0.0, g: 0.0, b: 0.0 },
{ r: 0.5, g: 0.1, b: 1.0 },
@ -21,8 +30,7 @@ describe(AnsiTerminalDisplay, () => {
});
it("falls back to 256 colors", async () => {
const stdout = new Buffer();
const display = new AnsiTerminalDisplay(stdout);
const { stdout, display } = createTestDisplay();
const palette = await display.setupPalette([
{ r: 0.0, g: 0.0, b: 0.0 },
], AnsiColorMode.COLORS256);
@ -38,8 +46,7 @@ describe(AnsiTerminalDisplay, () => {
});
it("moves the cursor only when needed", async () => {
const stdout = new Buffer();
const display = new AnsiTerminalDisplay(stdout);
const { stdout, display } = createTestDisplay();
display.forceSize({ w: 4, h: 3 });
await display.setChar({ x: 0, y: 0 }, { ch: "a", fg: 0, bg: 0 });
await display.setChar({ x: 1, y: 0 }, { ch: "b", fg: 0, bg: 0 });
@ -50,8 +57,7 @@ describe(AnsiTerminalDisplay, () => {
});
it("changes colors only when needed", async () => {
const stdout = new Buffer();
const display = new AnsiTerminalDisplay(stdout);
const { stdout, display } = createTestDisplay();
display.forceSize({ w: 10, h: 1 });
await display.setupPalette([
{ r: 0.0, g: 0.0, b: 0.0 },

42
ansi.ts
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@ -1,4 +1,5 @@
import { BufferLocation, BufferSize, Char, Color } from "./base.ts";
import { readKeypress } from "./deps.ts";
import { Display } from "./display.ts";
export enum AnsiColorMode {
@ -15,11 +16,15 @@ export class AnsiTerminalDisplay implements Display {
private palette_fg: readonly Uint8Array[] = [];
private width = 1;
private state = { x: -1, y: -1, f: -1, b: -1 }; // current location and color
private keys: string[] = [];
constructor(
private writer: Deno.Writer = Deno.stdout,
private reader: Deno.Reader = Deno.stdin,
) {
if (hasRawMode(reader)) {
this.readKeyPresses(reader); // purposefully not awaited
}
}
async getSize(): Promise<BufferSize> {
@ -67,6 +72,10 @@ export class AnsiTerminalDisplay implements Display {
await this.writer.write(CLEAR);
}
async setCursorVisibility(visible: boolean): Promise<void> {
await this.writer.write(visible ? escape("[?25h") : escape("[?25l"));
}
async setChar(at: BufferLocation, char: Char): Promise<void> {
let { x, y, f, b } = this.state;
@ -102,12 +111,36 @@ export class AnsiTerminalDisplay implements Display {
this.state = { x, y, f, b };
}
async getKeyStrokes(): Promise<string[]> {
const result = this.keys;
this.keys = [];
return result;
}
/**
* Force the display size for subsequent prints
*/
forceSize(size: BufferSize) {
this.width = size.w;
}
private async readKeyPresses(reader: Deno.Reader & { rid: number }) {
for await (const keypress of readKeypress(reader)) {
let key = keypress.key;
if (key) {
if (keypress.shiftKey) {
key = "shift+" + (key.length == 1 ? key.toLocaleLowerCase() : key);
}
if (keypress.metaKey) {
key = "alt+" + key;
}
if (keypress.ctrlKey) {
key = "ctrl+" + key;
}
this.keys.push(key);
}
}
}
}
function escape(sequence: string): Uint8Array {
@ -147,3 +180,12 @@ function get256Colors(): readonly Color[] {
}
const CLEAR = escape("[2J");
/**
* Check if a reader will be compatible with raw mode
*/
function hasRawMode(
reader: Deno.Reader,
): reader is Deno.Reader & { rid: number } {
return typeof (<any> reader).rid == "number";
}

40
config.ts Normal file
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@ -0,0 +1,40 @@
import { Color } from "./base.ts";
/**
* Color palette requirements.
*
* The array represents the "ideal" colors desired by the application.
* When drawing things, *bg* and *fg* color information should be an index
* in this palette.
*
* For each palette index, a single color can be requested, or an
* array of accepted alternatives, with decreasing priority.
*/
export type UIPalette = ReadonlyArray<Color | ReadonlyArray<Color>>;
/**
* Configuration of the UI
*/
export type UIConfig = Readonly<{
// Set the automatic loop interval on init
// If left undefined, a call to ui.loop() will be required after init
loopInterval?: number;
// Set if anything is rendered at all
renderingEnabled: boolean;
// Ignore the ctrl+c key combo to quit the UI
ignoreCtrlC: boolean;
// Initially hide the cursor
hideCursor: boolean;
// Palette of colors that will be used by the UI
palette: UIPalette;
// Callback to receive key strokes
onKeyStroke: (key: string) => void;
}>;
export const UI_CONFIG_DEFAULTS: UIConfig = {
renderingEnabled: true,
ignoreCtrlC: false,
hideCursor: true,
palette: [],
onKeyStroke: () => {},
};

24
demo.ts
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@ -1,16 +1,24 @@
#!./run
import { AnsiTerminalDisplay } from "./ansi.ts";
import { UIConfig } from "./config.ts";
import { TextUI } from "./ui.ts";
const display = new AnsiTerminalDisplay();
const ui = new TextUI(display);
await ui.init([
{ r: 0, g: 0, b: 0 },
{ r: 1, g: 1, b: 1 },
{ r: 0, g: 1, b: 1 },
]);
let x = 0;
const config: Partial<UIConfig> = {
palette: [
{ r: 0, g: 0, b: 0 },
{ r: 1, g: 1, b: 1 },
{ r: 0, g: 1, b: 1 },
],
onKeyStroke: (key) => {
ui.drawing.color(1, 0).text(key, { x, y: 7 });
x += key.length + 1;
},
};
const ui = new TextUI(display, config);
await ui.init();
ui.drawing.color(2, 0).text("hello", { x: 10, y: 3 });
ui.drawing.color(0, 1).text("world", { x: 10, y: 5 });
await ui.flush();
await new Promise((resolve) => setTimeout(resolve, 3000));
await ui.loop();

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@ -1 +1,2 @@
export * from "https://code.thunderk.net/typescript/functional/raw/1.0.0/all.ts";
export { readKeypress } from "https://deno.land/x/keypress@0.0.7/mod.ts";

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@ -3,11 +3,13 @@ import { BufferLocation, BufferSize, Char, Color } from "./base.ts";
/**
* Display protocol, to allow the UI to draw things on "screen"
*/
export interface Display {
export class Display {
/**
* Get the displayable grid size
*/
getSize(): Promise<BufferSize>;
async getSize(): Promise<BufferSize> {
return { w: 1, h: 1 };
}
/**
* Setup the palette for color display
@ -17,15 +19,32 @@ export interface Display {
*
* From this call forward, colors will be received by numbered index in the returned array.
*/
setupPalette(colors: readonly Color[]): Promise<readonly Color[]>;
async setupPalette(colors: readonly Color[]): Promise<readonly Color[]> {
return [];
}
/**
* Clear the whole screen
*/
clear(): Promise<void>;
async clear(): Promise<void> {
}
/**
* Set the cursor visibility
*/
async setCursorVisibility(visible: boolean): Promise<void> {
}
/**
* Draw a single character on screen
*/
setChar(at: BufferLocation, char: Char): Promise<void>;
async setChar(at: BufferLocation, char: Char): Promise<void> {
}
/**
* Get the keys pressed since last call
*/
async getKeyStrokes(): Promise<string[]> {
return [];
}
}

31
mod.ts
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@ -1,15 +1,28 @@
import { AnsiTerminalDisplay } from "./ansi.ts";
import { TextUI, UIPalette } from "./ui.ts";
import { UIConfig } from "./config.ts";
import { Display } from "./display.ts";
import { TextUI } from "./ui.ts";
export { TextUI } from "./ui.ts";
export type UIConfig = {
palette: UIPalette;
};
export const UI_DISPLAY_TYPES = {
autodetect: undefined,
ansi: AnsiTerminalDisplay,
dummy: Display,
} as const;
export async function createTextUI(
config: Partial<UIConfig>,
display_type: keyof typeof UI_DISPLAY_TYPES = "autodetect",
): Promise<TextUI> {
if (display_type == "autodetect") {
// TODO detect platform
display_type = "ansi";
}
var display = new UI_DISPLAY_TYPES[display_type]();
var ui = new TextUI(display, config);
await ui.init();
export async function createTextUI(config: UIConfig): Promise<TextUI> {
// TODO detect platform
var display = new AnsiTerminalDisplay();
var ui = new TextUI(display);
await ui.init(config.palette);
return ui;
}

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@ -10,8 +10,8 @@ describe(TextUI, () => {
{ r: 1.0, g: 0.0, b: 0.0 },
];
const display = new PaletteTestDisplay(palette);
const ui = new TextUI(display);
await ui.init(palette);
const ui = new TextUI(display, { palette });
await ui.init();
ui.drawing.color(1, 0).text("x", { x: 0, y: 0 });
await ui.flush();
expect(display.last).toEqual({ ch: "x", bg: 0, fg: 1 });
@ -28,31 +28,25 @@ describe(TextUI, () => {
{ r: 0.1, g: 0.2, b: 0.1 },
];
const display = new PaletteTestDisplay(display_palette);
const ui = new TextUI(display);
await ui.init(app_palette);
const ui = new TextUI(display, { palette: app_palette });
await ui.init();
ui.drawing.color(0, 1).text("x", { x: 0, y: 0 });
await ui.flush();
expect(display.last).toEqual({ ch: "x", bg: 2, fg: 1 });
});
});
class PaletteTestDisplay implements Display {
class PaletteTestDisplay extends Display {
last = SPACE;
constructor(public palette: Color[]) {
}
async getSize(): Promise<BufferSize> {
return { w: 1, h: 1 };
super();
}
async setupPalette(colors: readonly Color[]): Promise<readonly Color[]> {
return this.palette;
}
async clear(): Promise<void> {
}
async setChar(at: BufferLocation, char: Char): Promise<void> {
this.last = char;
}

183
ui.ts
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@ -5,6 +5,7 @@ import {
Color,
PaletteMap,
} from "./base.ts";
import { UI_CONFIG_DEFAULTS, UIConfig, UIPalette } from "./config.ts";
import { cmp } from "./deps.ts";
import { Display } from "./display.ts";
@ -12,10 +13,13 @@ import { Display } from "./display.ts";
* Common abstraction for a textual UI
*/
export class TextUI {
private config: UIConfig;
private screen = new CharBuffer({ w: 1, h: 1 });
private palettemap: PaletteMap = [];
private quitting = false;
constructor(private display: Display) {
constructor(private display: Display, config: Partial<UIConfig>) {
this.config = { ...UI_CONFIG_DEFAULTS, ...config };
}
get drawing(): BufferDrawing {
@ -23,13 +27,42 @@ export class TextUI {
}
/**
* Initializes the display
* Initializes the UI and display
*
* If config.loopInterval is defined, the UI loop is
* started but not awaited.
*/
async init(palette: UIPalette): Promise<void> {
async init(): Promise<void> {
var size = await this.display.getSize();
this.screen = new CharBuffer(size);
this.palettemap = await this.getPaletteMapping(palette);
await this.display.clear();
this.palettemap = await getPaletteMapping(
this.config.palette,
this.display,
);
if (this.config.renderingEnabled) {
if (this.config.hideCursor) {
await this.display.setCursorVisibility(false);
}
await this.display.clear();
}
if (this.config.loopInterval) {
this.loop(this.config.loopInterval); // purposefully not awaited
}
}
/**
* Quit the UI (this will exit the executable)
*/
async quit(): Promise<void> {
this.quitting = true;
if (this.config.renderingEnabled) {
await this.display.clear();
await this.display.setCursorVisibility(true);
}
if (typeof Deno != "undefined") {
Deno.exit();
}
}
/**
@ -43,6 +76,10 @@ export class TextUI {
* Flush the internal buffer to the display
*/
async flush(): Promise<void> {
if (!this.config.renderingEnabled) {
return;
}
// TODO only dirty chars
const { w, h } = this.screen.getSize();
for (let y = 0; y < h; y++) {
@ -56,82 +93,78 @@ export class TextUI {
* Start the event loop, waiting for input
*/
async loop(refresh = 1000): Promise<void> {
while (true) {
while (!this.quitting) {
for (const key of await this.display.getKeyStrokes()) {
if (!this.config.ignoreCtrlC && key == "ctrl+c") {
await this.quit();
} else {
this.config.onKeyStroke(key);
}
}
await this.flush();
await new Promise((resolve) => setTimeout(resolve, refresh));
}
}
private async getPaletteMapping(
palette: UIPalette,
): Promise<PaletteMap> {
// get the colors supported by display
const app_colors = palette.map((c): Color[] => Array.isArray(c) ? c : [c]);
const all_colors = app_colors.reduce((acc, val) => acc.concat(val), []);
const display_colors = await this.display.setupPalette(all_colors);
// rank all supported colors by proximity to each app color
let ranked: {
color: Color;
idx: number;
penalty: number;
matches: { color: Color; idx: number; distance: number }[];
}[] = [];
app_colors.forEach((colors, idx) => {
colors.forEach((color, alt) => {
ranked.push({
color,
idx,
penalty: alt + 1,
matches: display_colors.map((display_color, didx) => {
return {
color: display_color,
idx: didx,
distance: colorDistance(color, display_color),
};
}).sort(cmp({ key: (info) => info.distance })),
});
});
});
// TODO negatively score colors too much near previously chosen ones
// find the best color mapping for each source color
const result = palette.map(() => -1);
while (ranked.length > 0) {
ranked.sort(
cmp({ key: (info) => info.matches[0].distance * info.penalty }),
);
const best = ranked[0];
const app_idx = best.idx;
const display_idx = best.matches[0].idx;
result[app_idx] = display_idx;
for (const color of ranked) {
color.matches = color.matches.filter((match) =>
match.idx !== display_idx
);
}
ranked = ranked.filter((color) =>
color.idx !== app_idx && color.matches.length > 0
);
}
return result;
}
}
/**
* Color palette requirements.
*
* The array represents the "ideal" colors desired by the application.
* When drawing things, *bg* and *fg* color information should be an index
* in this palette.
*
* For each palette index, a single color can be requested, or an
* array of accepted alternatives, with decreasing priority.
*/
export type UIPalette = ReadonlyArray<Color | ReadonlyArray<Color>>;
async function getPaletteMapping(
palette: UIPalette,
display: Display,
): Promise<PaletteMap> {
// get the colors supported by display
const app_colors = palette.map((c): Color[] => Array.isArray(c) ? c : [c]);
const all_colors = app_colors.reduce((acc, val) => acc.concat(val), []);
const display_colors = await display.setupPalette(all_colors);
// rank all supported colors by proximity to each app color
let ranked: {
color: Color;
idx: number;
penalty: number;
matches: { color: Color; idx: number; distance: number }[];
}[] = [];
app_colors.forEach((colors, idx) => {
colors.forEach((color, alt) => {
ranked.push({
color,
idx,
penalty: alt + 1,
matches: display_colors.map((display_color, didx) => {
return {
color: display_color,
idx: didx,
distance: colorDistance(color, display_color),
};
}).sort(cmp({ key: (info) => info.distance })),
});
});
});
// TODO negatively score colors too much near previously chosen ones
// find the best color mapping for each source color
const result = palette.map(() => -1);
while (ranked.length > 0) {
ranked.sort(
cmp({ key: (info) => info.matches[0].distance * info.penalty }),
);
const best = ranked[0];
const app_idx = best.idx;
const display_idx = best.matches[0].idx;
result[app_idx] = display_idx;
for (const color of ranked) {
color.matches = color.matches.filter((match) =>
match.idx !== display_idx
);
}
ranked = ranked.filter((color) =>
color.idx !== app_idx && color.matches.length > 0
);
}
return result;
}
function colorDistance(e1: Color, e2: Color): number {
/*return (e2.r - e1.r) * (e2.r - e1.r) +