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blockofighter/src/graphics.h

49 lines
1000 B
C++

#ifndef __GRAPHICS_H_INCLUDED__
#define __GRAPHICS_H_INCLUDED__
#ifdef WIN32
#pragma warning(disable : 4700)
#endif
#include "main.h"
#include "texture.h"
#include "glapi.h"
const int ID_ARRAY_INIT_SIZE = 16;
const int ID_ARRAY_GROW = 8;
#define DRUID GraphicsDruid::getInstance()
#define DIE_DRUID_DIE GraphicsDruid::destroy()
typedef unsigned char byte;
typedef struct jpeg_pixel {
Uint8 red;
Uint8 green;
Uint8 blue;
} jpeg_pixel;
class GraphicsDruid {
private:
static GraphicsDruid *instance;
int *idArray;
int textureCount;
int reserved;
GraphicsDruid(void);
~GraphicsDruid(void);
static void init(void);
static void destroy(void);
public:
static GraphicsDruid &getInstance(void);
int loadTexture(SDL_Surface *texture, int id = -1, int format = GL_RGB);
int loadTexture(char *path, int id = -1);
int loadTranspTexture(char *path, float *transpColor, int id = -1);
void freeTexture(int id);
void freeAll(void);
int getNewTextureID(int id);
};
#endif