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blockofighter/src/legoblocks.h

83 lines
1.4 KiB
C++

#ifndef __LEGOBLOCKS_H_INCLUDED__
#define __LEGOBLOCKS_H_INCLUDED__
//#include "mesh.h"
#include "object.h"
#include "material.h"
#include "mesh.h"
#define BLOCKHEIGHT 0.4
class BasicBlock : public MeshObject {
private:
int width, height, depth;
public:
BasicBlock(int width, int height, int depth);
void setColor(float red, float green, float blue);
};
class BasicBlockAppearance : public Appearance {
private:
int width, height, depth;
int gllist;
protected:
bool usematerial;
public:
float displacement[3];
BasicBlockAppearance(int width, int height, int depth);
virtual void prepare(void);
virtual void draw(void);
};
void drawDetailRectangle(float width, float height);
extern int knobgllist;
extern int knobdetail;
void initKnob(void);
void createKnob(int knobsegments = -1);
class HeadAppearance : public Appearance {
private:
int gllist;
public:
HeadAppearance(void);
void prepare(void);
void draw(void);
};
#define FLOWER_RED 1
#define FLOWER_YELLOW 2
#define FLOWER_WHITE 3
class FlowerAppearance : public Appearance {
private:
int gllist;
int color1, color2, color3;
public:
FlowerAppearance(int color1, int color2, int color3);
void prepare(void);
void draw(void);
};
class LampAppearance : public Appearance {
private:
int gllist;
public:
LampAppearance(void);
void prepare(void);
void draw(void);
};
#endif