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blockofighter/src/appearance.h

89 lines
1.6 KiB
C++

/*
* $Id: appearance.h,v 1.11 2002/07/19 20:33:28 msell Exp $
*
*
* $Log: appearance.h,v $
* Revision 1.11 2002/07/19 20:33:28 msell
* #pragma once -> #ifndef
*
* Revision 1.10 2002/07/15 22:03:23 msell
* MultiAppearance
*
* Revision 1.9 2002/07/07 17:53:21 msell
* Legoukon alku
*
* Revision 1.8 2002/06/24 14:12:15 msell
* Nyt toimii sphere -> mesh -törmäykset, ihan tosi
*
* Revision 1.7 2002/06/20 00:21:01 jkaarlas
* materiaali- ja tekstuurihommia edistetty
*
* Revision 1.6 2002/06/17 20:49:04 msell
* free -> SDL_FreeSurface
*
* Revision 1.5 2002/06/17 19:58:08 msell
* #includeiden parantelua
*
* Revision 1.4 2002/06/04 16:28:32 msell
* #pragma once
*
* Revision 1.3 2002/06/03 23:20:43 msell
* no message
*
* Revision 1.2 2002/06/03 23:06:38 msell
* no message
*
* Revision 1.1 2002/06/02 16:57:37 msell
* Objektirakenteen pohja
*
*
*
* $Date: 2002/07/19 20:33:28 $
*
*/
#ifndef __APPEARANCE_H_INCLUDED__
#define __APPEARANCE_H_INCLUDED__
#include "main.h"
#include "material.h"
/*
* Abstract class for drawing objects
*/
class Appearance{
private:
public:
Material material;
Appearance(void);
Material* getMaterial(void);
void setMaterial(Material mat);
virtual void prepare(void);
virtual void draw(void) = 0;
};
struct appearancelist{
Appearance *data;
appearancelist *next;
};
class MultiAppearance : public Appearance{
private:
appearancelist *appearances;
public:
MultiAppearance(void);
void addAppearance(Appearance *appearance);
void prepare(void);
void draw(void);
};
#endif