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blockofighter/src/particle.h

74 lines
1.1 KiB
C++

/*
* $Id: particle.h,v 1.2 2002/07/19 20:33:28 msell Exp $
*
*
* $Log: particle.h,v $
* Revision 1.2 2002/07/19 20:33:28 msell
* #pragma once -> #ifndef
*
* Revision 1.1 2002/07/19 12:10:53 msell
* Hups
*
*
*
* $Date: 2002/07/19 20:33:28 $
*
*/
#ifndef __PARTICLE_H_INCLUDED__
#define __PARTICLE_H_INCLUDED__
class Particle;
class BloodAppearance;
#include "object.h"
#include "legoblocks.h"
#include "world.h"
class Particle : public MeshObject{
private:
int bounces;
bool enabled;
World *world;
bool alive;
public:
int lifetime;
int id;
Particle(World *world, Mesh *mesh);
void move(void);
void hitForce(float speed, Object *source);
void create(float *position, float *velocity);
void destroy(void);
};
#define MAXBLOOD 500
class BloodAppearance : public BasicBlockAppearance{
private:
int *lifetime;
public:
BloodAppearance(int *lifetime);
void draw(void);
};
void initBloods(World *world);
void createBlood(float *position, float *velocity);
void removeBlood(int id);
#endif