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spacetac/src/core/LootGenerator.spec.ts

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/// <reference path="LootTemplate.ts" />
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module TS.SpaceTac.Specs {
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class TestTemplate extends LootTemplate {
constructor() {
super(SlotType.Shield, "Hexagrid Shield");
this.setSkillsRequirements({ "skill_time": istep(2) });
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}
}
describe("LootGenerator", () => {
it("generates items within a given level range", () => {
var generator = new LootGenerator();
generator.templates = [new TestTemplate()];
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generator.random = new SkewedRandomGenerator([0.5]);
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var equipment = generator.generate(2);
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if (equipment) {
expect(equipment.slot_type).toBe(SlotType.Shield);
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expect(equipment.name).toEqual("Hexagrid Shield");
expect(equipment.requirements).toEqual({ "skill_time": 3 });
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} else {
fail("No equipment generated");
}
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});
});
}