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spacetac/src/core/equipments/RepairDrone.ts

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/// <reference path="../LootTemplate.ts"/>
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module TS.SpaceTac.Equipments {
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/**
* Drone that repairs damage done to the hull.
*/
export class RepairDrone extends LootTemplate {
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constructor() {
super(SlotType.Weapon, "Repair Drone", "Drone able to repair small hull breaches, using quantum patches");
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this.setSkillsRequirements({ "skill_quantum": 1 });
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this.setCooldown(irepeat(1), istep(3, irepeat(0.2)));
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this.addDroneAction(irepeat(4), istep(300, irepeat(10)), istep(10, irepeat(1)), istep(150, irepeat(5)), [
new EffectTemplate(new ValueEffect("hull"), { "value": istep(5) })
]);
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}
}
}