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spacetac/src/core/models/ModelTrapper.ts

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/// <reference path="ShipModel.ts" />
module TK.SpaceTac {
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export class ModelTrapper extends ShipModel {
constructor() {
super("trapper", "Trapper");
}
getDescription(): string {
return "A mostly defensive ship, used to protect allies from enemy fire.";
}
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getLevelUpgrades(level: number): ShipUpgrade[] {
if (level == 1) {
let engine = new MoveAction("Engine", {
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distance_per_power: 3,
});
engine.configureCooldown(1, 1);
let protector = new ToggleAction("Damage Protector", {
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power: 4,
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radius: 6,
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effects: [new AttributeEffect("evasion", 1)],
filter: ActionTargettingFilter.ALLIES
});
let depleter = new TriggerAction("Power Depleter", {
effects: [new StickyEffect(new AttributeLimitEffect("power_capacity", 3))],
power: 2,
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range: 4,
}, "powerdepleter");
depleter.configureCooldown(1, 1);
let missile = new TriggerAction("Defense Missiles", {
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effects: [new DamageEffect(3, DamageEffectMode.SHIELD_THEN_HULL)],
power: 3,
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range: 4, blast: 4,
}, "submunitionmissile");
return [
{
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code: "Trapper Base",
effects: [
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new AttributeEffect("evasion", 1),
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new AttributeEffect("hull_capacity", 1),
new AttributeEffect("shield_capacity", 2),
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new AttributeEffect("power_capacity", 6),
]
},
{
code: "Main Engine",
actions: [engine]
},
{
code: "Damage Protector",
actions: [protector]
},
{
code: "Power Depleter",
actions: [depleter]
},
{
code: "SubMunition Missile",
actions: [missile]
},
];
} else {
return this.getStandardUpgrades(level);
}
}
}
}