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spacetac/src/core/models/ModelXander.ts

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/// <reference path="ShipModel.ts" />
module TK.SpaceTac {
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export class ModelXander extends ShipModel {
constructor() {
super("xander", "Xander");
}
getDescription(): string {
return "A ship with impressive survival capabilities.";
}
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getLevelUpgrades(level: number): ShipUpgrade[] {
if (level == 1) {
let engine = new MoveAction("Engine", {
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distance_per_power: 5,
});
let laser = new TriggerAction("Prokhorov Laser", {
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effects: [new DamageEffect(2, DamageEffectMode.SHIELD_THEN_HULL)],
power: 3,
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range: 5, angle: 80,
});
let hull = new TriggerAction("Hull Shedding", {
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effects: [new ValueEffect("hull", 2)],
power: 1
}, "fractalhull");
hull.configureCooldown(1, 4);
let disengage = new MoveAction("Disengage", {
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distance_per_power: 20,
}, "ionthruster");
disengage.configureCooldown(1, 3);
return [
{
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code: "Xander Base",
effects: [
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new AttributeEffect("initiative", 1),
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new AttributeEffect("evasion", 2),
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new AttributeEffect("hull_capacity", 2),
new AttributeEffect("shield_capacity", 1),
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new AttributeEffect("power_capacity", 6),
]
},
{
code: "Main Engine",
actions: [engine]
},
{
code: "Prokhorov Laser",
actions: [laser]
},
{
code: "Fractal Hull",
actions: [hull]
},
{
code: "Disengage",
actions: [disengage]
},
];
} else {
return this.getStandardUpgrades(level);
}
}
}
}