2022-10-06 13:41:45 +00:00
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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_global_script_classes=[{
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"base": "Node2D",
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"class": &"Composer",
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"language": &"GDScript",
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"path": "res://core/composer.gd"
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}, {
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2022-10-05 23:21:40 +00:00
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"base": "Node",
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"class": &"Player",
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"language": &"GDScript",
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"path": "res://core/player.gd"
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}, {
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2022-10-06 13:41:45 +00:00
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"base": "Composer",
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"class": &"Spawner",
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"language": &"GDScript",
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"path": "res://core/spawner.gd"
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}, {
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"base": "Composer",
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"class": &"Unit",
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"language": &"GDScript",
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"path": "res://core/unit.gd"
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2022-10-05 23:21:40 +00:00
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}, {
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"base": "Composer",
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"class": &"Weapon",
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"language": &"GDScript",
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"path": "res://core/weapon.gd"
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2022-10-06 13:41:45 +00:00
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}]
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_global_script_class_icons={
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"Composer": "",
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2022-10-05 23:21:40 +00:00
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"Player": "",
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"Spawner": "",
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2022-10-05 23:21:40 +00:00
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"Unit": "",
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"Weapon": ""
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2022-10-06 13:41:45 +00:00
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}
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[application]
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2022-10-06 22:34:33 +00:00
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config/name="SpaceTac"
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2022-10-06 13:41:45 +00:00
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run/main_scene="res://main.tscn"
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config/features=PackedStringArray("4.0", "Mobile")
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2022-10-06 22:34:33 +00:00
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boot_splash/image="res://tac/assets/loading.png"
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boot_splash/bg_color=Color(0, 0, 0, 1)
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config/icon="res://tac/assets/icon.png"
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2022-10-06 13:41:45 +00:00
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2022-10-06 04:23:41 +00:00
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[display]
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window/size/viewport_width=1280
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window/size/viewport_height=720
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2022-10-06 13:41:45 +00:00
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[rendering]
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renderer/rendering_method="mobile"
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