2022-10-23 22:50:48 +00:00
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extends Node2D
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2022-10-20 23:16:48 +00:00
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class_name BattleField
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2022-10-10 03:01:02 +00:00
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var _ticker1 := 0.0
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func _physics_process(delta):
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_ticker1 += delta
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if _ticker1 > 1.0:
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_ticker1 -= 1.0
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ticker("ticker1")
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2022-10-19 21:23:47 +00:00
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2022-10-10 03:01:02 +00:00
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func ticker(group_name: String):
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2022-10-19 21:23:47 +00:00
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get_tree().call_group_flags(SceneTree.GROUP_CALL_DEFERRED, group_name, "tick")
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2022-10-20 23:16:48 +00:00
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func _on_commands_changed(commander, commands):
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get_tree().call_group("unit", "_on_commands_changed", commander, commands)
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