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spacetac/src/ui/common/UIBuilder.spec.ts

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module TK.SpaceTac.UI.Specs {
describe("UIBuilder", () => {
let testgame = setupEmptyView();
function get(path: (number | string)[]): [string, any] {
let spath = `[${path.join(" -> ")}]`;
let component: any = testgame.view.world;
path.forEach(idx => {
component = (typeof idx == "number") ? component.children[idx] : component.getByName(idx);
if (!component) {
throw new Error(`Path not found: ${spath}`);
}
});
return [spath, component];
}
function check(path: (number | string)[], ctype?: any, name?: string, attrs?: any): any {
let [spath, component] = get(path);
if (typeof ctype != "undefined") {
expect(component instanceof ctype).toBe(true, `${spath} is not of good type`);
}
if (typeof name != "undefined") {
expect(component.name).toEqual(name, spath);
}
if (typeof attrs != "undefined") {
iteritems(attrs, (key, value) => {
expect(component[key]).toEqual(value, spath);
});
}
return component;
}
it("creates component inside the parent container", function () {
let builder = new UIBuilder(testgame.view, testgame.view.addLayer("testlayer"));
let group = builder.group("test1");
check(["View layers", "testlayer", 0], Phaser.Group, "test1");
builder = new UIBuilder(testgame.view, group);
builder.text("test2");
check(["View layers", "testlayer", 0, 0], Phaser.Text, "", { text: "test2", parent: group });
builder = new UIBuilder(testgame.view, "anothertestlayer");
builder.text("test3");
check(["View layers", "anothertestlayer", 0], Phaser.Text, "", { text: "test3" });
})
it("can clear a container", function () {
let builder = new UIBuilder(testgame.view);
builder.group("group1", 50, 30);
builder.text("text1");
let [spath, container] = get(["View layers", "base"]);
expect(container.children.length).toBe(2);
builder.clear();
expect(container.children.length).toBe(0);
})
it("can create groups", function () {
let builder = new UIBuilder(testgame.view);
builder.group("group1", 50, 30);
check(["View layers", "base", 0], Phaser.Group, "group1", { x: 50, y: 30 });
})
it("can create texts", function () {
let builder = new UIBuilder(testgame.view);
builder.text("Test content", 12, 41, { size: 61 });
check(["View layers", "base", 0], Phaser.Text, "", { text: "Test content", x: 12, y: 41, cssFont: "61pt 'SpaceTac'" });
})
it("can create images", function () {
let builder = new UIBuilder(testgame.view);
builder.image("test-image", 100, 50);
check(["View layers", "base", 0], Phaser.Image, "test-image", { x: 100, y: 50, key: "__missing", inputEnabled: null });
})
it("can create buttons", function () {
let builder = new UIBuilder(testgame.view);
let a = 1;
let button1 = builder.button("test-image1", 100, 50, () => a += 1);
check(["View layers", "base", 0], Phaser.Button, "test-image1", { x: 100, y: 50, key: "__missing", inputEnabled: true });
expect(button1.input.useHandCursor).toBe(true, "button1 should use hand cursor");
let button2 = builder.button("test-image2", 20, 10);
check(["View layers", "base", 1], Phaser.Button, "test-image2", { x: 20, y: 10, key: "__missing", inputEnabled: true });
expect(button2.input.useHandCursor).toBe(false, "button2 should not use hand cursor");
expect(a).toBe(1);
testClick(button1);
expect(a).toBe(2);
testClick(button2);
expect(a).toBe(2);
testClick(button1);
expect(a).toBe(3);
})
it("creates sub-builders, preserving text style", function () {
let base_style = new UITextStyle();
base_style.width = 123;
let builder = new UIBuilder(testgame.view, undefined, base_style);
builder.text("Test 1");
let group = builder.group("testgroup");
let subbuilder = builder.in(group);
subbuilder.text("Test 2");
check(["View layers", "base", 0], Phaser.Text, "", { text: "Test 1", wordWrapWidth: 123 });
check(["View layers", "base", 1, 0], Phaser.Text, "", { text: "Test 2", wordWrapWidth: 123 });
})
it("allows to alter text style", function () {
let builder = new UIBuilder(testgame.view);
builder.text("t1");
builder.styled({ bold: true }).text("t2");
builder.text("t3");
builder.text("t4", undefined, undefined, { bold: true });
check(["View layers", "base", 0], Phaser.Text, "", { text: "t1", fontWeight: "normal" });
check(["View layers", "base", 1], Phaser.Text, "", { text: "t2", fontWeight: "bold" });
check(["View layers", "base", 2], Phaser.Text, "", { text: "t3", fontWeight: "normal" });
check(["View layers", "base", 3], Phaser.Text, "", { text: "t4", fontWeight: "bold" });
})
it("allows to change text, image or button content", function () {
let builder = new UIBuilder(testgame.view);
let text = builder.text("test-text");
let image = builder.image("test-image");
let button = builder.button("test-button");
check(["View layers", "base", 0], Phaser.Text, "", { text: "test-text" });
check(["View layers", "base", 1], Phaser.Image, "test-image");
check(["View layers", "base", 2], Phaser.Button, "test-button");
builder.change(text, "test-mod-text");
builder.change(image, "test-mod-image");
builder.change(button, "test-mod-button");
check(["View layers", "base", 0], Phaser.Text, "", { text: "test-mod-text" });
check(["View layers", "base", 1], Phaser.Image, "test-mod-image");
check(["View layers", "base", 2], Phaser.Button, "test-mod-button");
})
})
}