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spacetac/src/core/models/ModelJumper.ts

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/// <reference path="ShipModel.ts" />
module TK.SpaceTac {
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export class ModelJumper extends ShipModel {
constructor() {
super("jumper", "Jumper");
}
getDescription(): string {
return "A mid-range action ship, with support abilities.";
}
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getLevelUpgrades(level: number): ShipUpgrade[] {
if (level == 1) {
let engine = new MoveAction("Engine", {
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distance_per_power: 310,
});
let missile = new TriggerAction("SubMunition Missile", {
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effects: [new DamageEffect(2)],
power: 3,
range: 400, blast: 120,
}, "submunitionmissile");
let protector = new TriggerAction("Damage Reductor", {
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effects: [new StickyEffect(new AttributeEffect("evasion", 1), 2)],
power: 3,
range: 300, blast: 150
}, "damageprotector");
protector.configureCooldown(1, 3);
let hull_regrowth = new ToggleAction("Hull Regrowth", {
power: 2,
effects: [new ValueEffect("hull", 0, 0, 10)]
}, "fractalhull");
return [
{
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code: "Jumper Base",
effects: [
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new AttributeEffect("initiative", 1),
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new AttributeEffect("hull_capacity", 3),
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new AttributeEffect("shield_capacity", 2),
new AttributeEffect("power_capacity", 6),
]
},
{
code: "Main Engine",
actions: [engine]
},
{
code: "Missile",
actions: [missile]
},
{
code: "Damage Reductor",
actions: [protector]
},
{
code: "Hull Regrowth",
actions: [hull_regrowth]
},
];
} else {
return this.getStandardUpgrades(level);
}
}
}
}