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spacetac/src/game/specs/LootGenerator.spec.ts

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module SpaceTac.Game.Specs {
"use strict";
class TestTemplate extends LootTemplate {
constructor() {
super(SlotType.Shield, "Hexagrid Shield");
this.min_level = new IntegerRange(2, 100);
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this.ap_usage = new Range(6, 15);
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}
}
describe("LootGenerator", () => {
it("generates items within a given level range", () => {
var generator = new LootGenerator();
generator.templates = [new TestTemplate()];
generator.random.forceNextValue(0.5);
var equipment = generator.generate(new IntegerRange(3, 6));
expect(equipment.slot).toBe(SlotType.Shield);
expect(equipment.name).toEqual("Hexagrid Shield");
expect(equipment.min_level).toBe(5);
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expect(equipment.ap_usage).toBeCloseTo(6.2727, 0.00001);
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});
});
}