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spacetac/src/view/map/StarSystemDisplay.ts

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TypeScript
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module TS.SpaceTac.View {
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// Group to display a star system
export class StarSystemDisplay extends Phaser.Image {
starsystem: Game.Star;
constructor(parent: UniverseMapView, starsystem: Game.Star) {
super(parent.game, starsystem.x, starsystem.y, "map-starsystem-background");
this.anchor.set(0.5, 0.5);
let scale = this.width;
this.scale.set(starsystem.radius * 2 / scale);
this.starsystem = starsystem;
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// Show boundary
this.addCircle(starsystem.radius);
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// Show locations
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starsystem.locations.forEach(location => {
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let location_sprite: Phaser.Image | null = null;
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if (location.type == Game.StarLocationType.STAR) {
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location_sprite = this.addImage(location.x, location.y, "map-location-star");
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} else if (location.type == Game.StarLocationType.PLANET) {
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location_sprite = this.addImage(location.x, location.y, "map-location-planet");
location_sprite.rotation = Math.atan2(location.y, location.x);
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this.addCircle(Math.sqrt(location.x * location.x + location.y * location.y), 1);
} else if (location.type == Game.StarLocationType.WARP) {
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location_sprite = this.addImage(location.x, location.y, "map-location-warp");
}
if (location_sprite) {
let key = parent.player.hasVisitedLocation(location) ? (location.encounter ? "map-state-enemy" : "map-state-clear") : "map-state-unknown";
this.addImage(location.x + 0.005, location.y + 0.005, key);
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}
});
}
addImage(x: number, y: number, key: string): Phaser.Image {
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let image = this.game.add.image(x / this.scale.x, y / this.scale.y, key);
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image.anchor.set(0.5, 0.5);
this.addChild(image);
return image;
}
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addCircle(radius, width = 3, color = 0x424242): Phaser.Graphics {
let circle = this.game.add.graphics(0, 0);
circle.lineStyle(width, color);
circle.drawCircle(0, 0, radius * 2 / this.scale.x);
this.addChild(circle);
return circle;
}
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}
}