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spacetac/src/core/equipments/RepairDrone.ts

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/// <reference path="../LootTemplate.ts"/>
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module TS.SpaceTac.Equipments {
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/**
* Drone that repairs damage done to the hull.
*/
export class RepairDrone extends LootTemplate {
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constructor() {
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super(SlotType.Weapon, "Repair Drone", "Drone able to repair small hull breaches, using quantum patches", 190);
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this.setSkillsRequirements({ "skill_quantum": leveled(1, 3) });
this.setCooldown(irepeat(1), leveled(3));
this.addDroneAction(leveled(4, 0.4), leveled(300, 10), leveled(10, 1), leveled(150, 5), [
new EffectTemplate(new ValueEffect("hull"), { "value": istep(2) })
]);
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}
}
}