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spacetac/src/core
2017-09-22 16:43:57 +02:00
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actions Refactored targetting system 2017-09-22 16:43:57 +02:00
ai Refactored targetting system 2017-09-22 16:43:57 +02:00
effects Added RepelEffect and use it in Gravit Shield action 2017-08-17 19:51:22 +02:00
equipments Refactored targetting system 2017-09-22 16:43:57 +02:00
events Added battle stat "Power used" 2017-09-14 23:56:28 +02:00
missions Equipment balancing 2017-09-18 00:49:53 +02:00
ArenaLocation.spec.ts Fixed weapon effect originating from wrong ship location 2017-06-23 00:37:38 +02:00
ArenaLocation.ts Fixed weapon effect originating from wrong ship location 2017-06-23 00:37:38 +02:00
Battle.spec.ts Fix AI not playing after game loading 2017-07-20 17:49:47 +02:00
Battle.ts Added battle stat "Equipment wear" 2017-09-15 00:24:53 +02:00
BattleCheats.spec.ts Added RepelEffect and use it in Gravit Shield action 2017-08-17 19:51:22 +02:00
BattleCheats.ts Added RepelEffect and use it in Gravit Shield action 2017-08-17 19:51:22 +02:00
BattleLog.spec.ts Fixed events being broadcast after a battle end 2017-07-10 23:40:52 +02:00
BattleLog.ts Fixed events being broadcast after a battle end 2017-07-10 23:40:52 +02:00
BattleOutcome.spec.ts Equipment balancing 2017-09-18 00:49:53 +02:00
BattleOutcome.ts Added battle experience 2017-05-09 19:19:26 +02:00
BattleStats.spec.ts Refactored targetting system 2017-09-22 16:43:57 +02:00
BattleStats.ts Added battle stat "Equipment wear" 2017-09-15 00:24:53 +02:00
Cooldown.spec.ts Improved cooldown representation 2017-05-22 18:29:04 +02:00
Cooldown.ts Improved cooldown representation 2017-05-22 18:29:04 +02:00
Drone.spec.ts Updated attributes and skills 2017-06-11 22:44:12 +02:00
Drone.ts Added RepelEffect and use it in Gravit Shield action 2017-08-17 19:51:22 +02:00
Equipment.spec.ts Updated attributes and skills 2017-06-11 22:44:12 +02:00
Equipment.ts Refactored targetting system 2017-09-22 16:43:57 +02:00
ExclusionAreas.spec.ts Added RepelEffect and use it in Gravit Shield action 2017-08-17 19:51:22 +02:00
ExclusionAreas.ts Removed drone once destroyed 2017-08-25 01:02:32 +02:00
Fleet.spec.ts Added mission difficulty and reward 2017-07-11 00:50:38 +02:00
Fleet.ts Fixed ship naming 2017-07-31 20:17:43 +02:00
FleetGenerator.ts Fixed ship naming 2017-07-31 20:17:43 +02:00
GameSession.spec.ts Added escort mission part 2017-07-02 20:21:04 +02:00
GameSession.ts Added escort mission part 2017-07-02 20:21:04 +02:00
LootGenerator.spec.ts Refactored equipment/action system for leveled equipment generation 2017-04-18 21:51:23 +02:00
LootGenerator.ts Enforce a good number of offensive weapons in fleet generation 2017-05-10 23:29:20 +02:00
LootQualityModifiers.ts Move distance is now dependent on maneuvrability 2017-08-18 00:53:21 +02:00
LootTemplate.spec.ts Equipment balancing 2017-09-18 00:49:53 +02:00
LootTemplate.ts Equipment balancing 2017-09-18 00:49:53 +02:00
MoveFireSimulator.spec.ts Refactored targetting system 2017-09-22 16:43:57 +02:00
MoveFireSimulator.ts Refactored targetting system 2017-09-22 16:43:57 +02:00
NameGenerator.spec.ts Use RandomGenerator from tscommon 2017-02-26 18:44:15 +01:00
NameGenerator.ts Added jobs in dockyards (WIP) 2017-07-07 00:55:29 +02:00
Player.spec.ts Update jasmine definition 2017-05-02 19:59:41 +02:00
Player.ts Added dialogs in missions 2017-06-29 19:25:38 +02:00
Range.spec.ts Refactored namespaces 2017-02-09 01:00:35 +01:00
Range.ts typescript: Added strict null checks 2017-03-09 18:11:00 +01:00
Ship.spec.ts Refactored targetting system 2017-09-22 16:43:57 +02:00
Ship.ts Refactored targetting system 2017-09-22 16:43:57 +02:00
ShipGenerator.spec.ts Updated attributes and skills 2017-06-11 22:44:12 +02:00
ShipGenerator.ts Enforce a good number of offensive weapons in fleet generation 2017-05-10 23:29:20 +02:00
ShipLevel.spec.ts Refactored equipment/action system for leveled equipment generation 2017-04-18 21:51:23 +02:00
ShipLevel.ts Added battle experience 2017-05-09 19:19:26 +02:00
ShipModel.ts Fixed display when an escorted ship is added to the fleet 2017-07-09 23:18:05 +02:00
ShipValue.spec.ts Display ship values variations in arena 2017-02-12 23:18:36 +01:00
ShipValue.ts character sheet: Added tooltips for attributes with description and sources (WIP) 2017-07-13 01:18:20 +02:00
Shop.spec.ts Added jobs in dockyards (WIP) 2017-07-07 00:55:29 +02:00
Shop.ts Added "clean location" mission type 2017-07-10 22:40:22 +02:00
Slot.spec.ts Refactored equipment/action system for leveled equipment generation 2017-04-18 21:51:23 +02:00
Slot.ts character sheet: Merged slot icons in a sheet 2017-07-13 01:17:08 +02:00
Star.spec.ts Added jobs in dockyards (WIP) 2017-07-07 00:55:29 +02:00
Star.ts Balanced enemy fleet size and planet count, to match the star system level 2017-07-12 00:50:07 +02:00
StarLink.spec.ts Refactored namespaces 2017-02-09 01:00:35 +01:00
StarLink.ts typescript: Added strict null checks 2017-03-09 18:11:00 +01:00
StarLocation.spec.ts Fixed events being broadcast after a battle end 2017-07-10 23:40:52 +02:00
StarLocation.ts Balanced enemy fleet size and planet count, to match the star system level 2017-07-12 00:50:07 +02:00
Target.spec.ts Prevent ships from going near the arena border 2017-05-29 22:39:07 +02:00
Target.ts Fixed weapon effect originating from wrong ship location 2017-06-23 00:37:38 +02:00
TestTools.spec.ts Updated attributes and skills 2017-06-11 22:44:12 +02:00
TestTools.ts Move distance is now dependent on maneuvrability 2017-08-18 00:53:21 +02:00
Universe.spec.ts Removed redundant jump links between stars 2017-07-09 18:00:37 +02:00
Universe.ts Balanced enemy fleet size and planet count, to match the star system level 2017-07-12 00:50:07 +02:00