.. |
actions
|
Refactored targetting system
|
2017-09-22 16:43:57 +02:00 |
ai
|
Refactored targetting system
|
2017-09-22 16:43:57 +02:00 |
effects
|
Added RepelEffect and use it in Gravit Shield action
|
2017-08-17 19:51:22 +02:00 |
equipments
|
Refactored targetting system
|
2017-09-22 16:43:57 +02:00 |
events
|
Added battle stat "Power used"
|
2017-09-14 23:56:28 +02:00 |
missions
|
Equipment balancing
|
2017-09-18 00:49:53 +02:00 |
ArenaLocation.spec.ts
|
Fixed weapon effect originating from wrong ship location
|
2017-06-23 00:37:38 +02:00 |
ArenaLocation.ts
|
Fixed weapon effect originating from wrong ship location
|
2017-06-23 00:37:38 +02:00 |
Battle.spec.ts
|
Fix AI not playing after game loading
|
2017-07-20 17:49:47 +02:00 |
Battle.ts
|
Added battle stat "Equipment wear"
|
2017-09-15 00:24:53 +02:00 |
BattleCheats.spec.ts
|
Added RepelEffect and use it in Gravit Shield action
|
2017-08-17 19:51:22 +02:00 |
BattleCheats.ts
|
Added RepelEffect and use it in Gravit Shield action
|
2017-08-17 19:51:22 +02:00 |
BattleLog.spec.ts
|
Fixed events being broadcast after a battle end
|
2017-07-10 23:40:52 +02:00 |
BattleLog.ts
|
Fixed events being broadcast after a battle end
|
2017-07-10 23:40:52 +02:00 |
BattleOutcome.spec.ts
|
Equipment balancing
|
2017-09-18 00:49:53 +02:00 |
BattleOutcome.ts
|
Added battle experience
|
2017-05-09 19:19:26 +02:00 |
BattleStats.spec.ts
|
Refactored targetting system
|
2017-09-22 16:43:57 +02:00 |
BattleStats.ts
|
Added battle stat "Equipment wear"
|
2017-09-15 00:24:53 +02:00 |
Cooldown.spec.ts
|
Improved cooldown representation
|
2017-05-22 18:29:04 +02:00 |
Cooldown.ts
|
Improved cooldown representation
|
2017-05-22 18:29:04 +02:00 |
Drone.spec.ts
|
Updated attributes and skills
|
2017-06-11 22:44:12 +02:00 |
Drone.ts
|
Added RepelEffect and use it in Gravit Shield action
|
2017-08-17 19:51:22 +02:00 |
Equipment.spec.ts
|
Updated attributes and skills
|
2017-06-11 22:44:12 +02:00 |
Equipment.ts
|
Refactored targetting system
|
2017-09-22 16:43:57 +02:00 |
ExclusionAreas.spec.ts
|
Added RepelEffect and use it in Gravit Shield action
|
2017-08-17 19:51:22 +02:00 |
ExclusionAreas.ts
|
Removed drone once destroyed
|
2017-08-25 01:02:32 +02:00 |
Fleet.spec.ts
|
Added mission difficulty and reward
|
2017-07-11 00:50:38 +02:00 |
Fleet.ts
|
Fixed ship naming
|
2017-07-31 20:17:43 +02:00 |
FleetGenerator.ts
|
Fixed ship naming
|
2017-07-31 20:17:43 +02:00 |
GameSession.spec.ts
|
Added escort mission part
|
2017-07-02 20:21:04 +02:00 |
GameSession.ts
|
Added escort mission part
|
2017-07-02 20:21:04 +02:00 |
LootGenerator.spec.ts
|
Refactored equipment/action system for leveled equipment generation
|
2017-04-18 21:51:23 +02:00 |
LootGenerator.ts
|
Enforce a good number of offensive weapons in fleet generation
|
2017-05-10 23:29:20 +02:00 |
LootQualityModifiers.ts
|
Move distance is now dependent on maneuvrability
|
2017-08-18 00:53:21 +02:00 |
LootTemplate.spec.ts
|
Equipment balancing
|
2017-09-18 00:49:53 +02:00 |
LootTemplate.ts
|
Equipment balancing
|
2017-09-18 00:49:53 +02:00 |
MoveFireSimulator.spec.ts
|
Refactored targetting system
|
2017-09-22 16:43:57 +02:00 |
MoveFireSimulator.ts
|
Refactored targetting system
|
2017-09-22 16:43:57 +02:00 |
NameGenerator.spec.ts
|
Use RandomGenerator from tscommon
|
2017-02-26 18:44:15 +01:00 |
NameGenerator.ts
|
Added jobs in dockyards (WIP)
|
2017-07-07 00:55:29 +02:00 |
Player.spec.ts
|
Update jasmine definition
|
2017-05-02 19:59:41 +02:00 |
Player.ts
|
Added dialogs in missions
|
2017-06-29 19:25:38 +02:00 |
Range.spec.ts
|
Refactored namespaces
|
2017-02-09 01:00:35 +01:00 |
Range.ts
|
typescript: Added strict null checks
|
2017-03-09 18:11:00 +01:00 |
Ship.spec.ts
|
Refactored targetting system
|
2017-09-22 16:43:57 +02:00 |
Ship.ts
|
Refactored targetting system
|
2017-09-22 16:43:57 +02:00 |
ShipGenerator.spec.ts
|
Updated attributes and skills
|
2017-06-11 22:44:12 +02:00 |
ShipGenerator.ts
|
Enforce a good number of offensive weapons in fleet generation
|
2017-05-10 23:29:20 +02:00 |
ShipLevel.spec.ts
|
Refactored equipment/action system for leveled equipment generation
|
2017-04-18 21:51:23 +02:00 |
ShipLevel.ts
|
Added battle experience
|
2017-05-09 19:19:26 +02:00 |
ShipModel.ts
|
Fixed display when an escorted ship is added to the fleet
|
2017-07-09 23:18:05 +02:00 |
ShipValue.spec.ts
|
Display ship values variations in arena
|
2017-02-12 23:18:36 +01:00 |
ShipValue.ts
|
character sheet: Added tooltips for attributes with description and sources (WIP)
|
2017-07-13 01:18:20 +02:00 |
Shop.spec.ts
|
Added jobs in dockyards (WIP)
|
2017-07-07 00:55:29 +02:00 |
Shop.ts
|
Added "clean location" mission type
|
2017-07-10 22:40:22 +02:00 |
Slot.spec.ts
|
Refactored equipment/action system for leveled equipment generation
|
2017-04-18 21:51:23 +02:00 |
Slot.ts
|
character sheet: Merged slot icons in a sheet
|
2017-07-13 01:17:08 +02:00 |
Star.spec.ts
|
Added jobs in dockyards (WIP)
|
2017-07-07 00:55:29 +02:00 |
Star.ts
|
Balanced enemy fleet size and planet count, to match the star system level
|
2017-07-12 00:50:07 +02:00 |
StarLink.spec.ts
|
Refactored namespaces
|
2017-02-09 01:00:35 +01:00 |
StarLink.ts
|
typescript: Added strict null checks
|
2017-03-09 18:11:00 +01:00 |
StarLocation.spec.ts
|
Fixed events being broadcast after a battle end
|
2017-07-10 23:40:52 +02:00 |
StarLocation.ts
|
Balanced enemy fleet size and planet count, to match the star system level
|
2017-07-12 00:50:07 +02:00 |
Target.spec.ts
|
Prevent ships from going near the arena border
|
2017-05-29 22:39:07 +02:00 |
Target.ts
|
Fixed weapon effect originating from wrong ship location
|
2017-06-23 00:37:38 +02:00 |
TestTools.spec.ts
|
Updated attributes and skills
|
2017-06-11 22:44:12 +02:00 |
TestTools.ts
|
Move distance is now dependent on maneuvrability
|
2017-08-18 00:53:21 +02:00 |
Universe.spec.ts
|
Removed redundant jump links between stars
|
2017-07-09 18:00:37 +02:00 |
Universe.ts
|
Balanced enemy fleet size and planet count, to match the star system level
|
2017-07-12 00:50:07 +02:00 |